Sweden-Number/dlls/wined3d
Stefan Dösinger 2cdced8193 wined3d: Adjust the rhw transformation for offscreen rendering.
When drawing processed vertices with the fixed function pipeline the
projection matrix is set up to map y values from 0 to height to 1.0;
-1.0(gl and d3d coord systems are flipped). This moves the y axis to
the bottom of the drawing area. When later on the y inversion matrix
is applied for offscreen rendering, the coordinate system will get
flipped out of the viewport.

This patch sets the Y range up upside down when using offscreen
rendering, so the invymat will flip it to the correct position. This
has to happen before the 0.375 pixel correction.
2007-03-05 15:31:36 +01:00
..
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
arb_program_shader.c wined3d: Store multiple constant indices per list entry. 2007-02-28 13:35:34 +01:00
baseshader.c wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
basetexture.c wined3d: Remove empty texture stage applying loop. 2007-02-15 16:55:38 +01:00
context.c wined3d: Prepare only fixed function samplers for blit. 2007-03-01 11:39:17 +01:00
cubetexture.c
device.c wined3d: Use the scissor test when clearing the full surface too. 2007-03-05 15:31:21 +01:00
directx.c wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
drawprim.c wined3d: Remove dead code from drawprim.c. 2007-02-21 10:57:50 +01:00
glsl_shader.c wined3d: gl_FogFragCoord is a scalar. 2007-03-05 12:06:45 +01:00
indexbuffer.c wined3d: Index buffer fixes. 2007-02-21 10:57:08 +01:00
palette.c wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
pixelshader.c wined3d: The texldl instruction takes 3 arguments. 2007-03-05 12:06:40 +01:00
query.c wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c wined3d: Adjust the rhw transformation for offscreen rendering. 2007-03-05 15:31:36 +01:00
stateblock.c wined3d: Store multiple constant indices per list entry. 2007-02-28 13:35:34 +01:00
surface.c wined3d: Use the source surface's texture for writing the backup. 2007-03-01 11:39:52 +01:00
surface_gdi.c wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c. 2007-02-15 14:21:11 +01:00
swapchain.c wined3d: Remove an outdated TODO comment. 2007-02-19 13:02:19 +01:00
texture.c
utils.c wined3d: Add some hash table code. 2007-02-28 13:35:16 +01:00
vertexbuffer.c wined3d: Use WINED3D_OK rather than D3D_OK. 2007-02-15 11:15:50 +01:00
vertexdeclaration.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
vertexshader.c wined3d: The texldl instruction takes 3 arguments. 2007-03-05 12:06:40 +01:00
volume.c wined3d: Make sure volumes have memory allocated. 2007-02-21 11:00:08 +01:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d.spec
wined3d_main.c wined3d: Always use np2 repacking if no native np2 support is available. 2007-02-14 12:29:01 +01:00
wined3d_private.h wined3d: Support event queries using GL_NV_fence. 2007-03-01 11:40:14 +01:00
wined3d_private_types.h