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Makefile.in
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arb_program_shader.c
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wined3d: Avoid using an implicit value to set fogcoord to 0.0.
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2009-04-23 18:14:27 +02:00 |
ati_fragment_shader.c
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baseshader.c
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wined3d: Add a function to read a destination parameter from SM1-3 bytecode.
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2009-04-27 13:25:26 +02:00 |
basetexture.c
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buffer.c
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wined3d: Save some memory in vertex buffers.
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2009-04-10 11:14:32 +02:00 |
clipper.c
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context.c
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cubetexture.c
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device.c
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wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled.
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2009-04-24 11:51:27 +02:00 |
directx.c
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wined3d: Merge match_apple and implementation_is_apple.
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2009-04-20 16:39:55 +02:00 |
drawprim.c
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wined3d: Save some memory in vertex buffers.
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2009-04-10 11:14:32 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Support the full amount of constants in GLSL.
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2009-04-27 13:24:00 +02:00 |
nvidia_texture_shader.c
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palette.c
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pixelshader.c
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wined3d: Store D3D shader opcode names in a separate table.
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2009-04-27 13:25:09 +02:00 |
query.c
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resource.c
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state.c
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wined3d: glsl: Enable load_np2fixup_constants.
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2009-04-10 14:00:58 +02:00 |
stateblock.c
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d3d: Remove the format from index buffers.
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2009-04-09 16:28:25 +02:00 |
surface.c
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surface_base.c
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wined3d: Get rid of the shared_handle parameter.
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2009-04-23 14:22:06 +02:00 |
surface_gdi.c
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wined3d: Downgrade an ERR to a WARN.
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2009-04-23 14:22:06 +02:00 |
swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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utils.c
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d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-04-08 11:35:29 +02:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: Store D3D shader opcode names in a separate table.
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2009-04-27 13:25:09 +02:00 |
view.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Merge match_apple and implementation_is_apple.
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2009-04-20 16:39:55 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Store D3D shader opcode names in a separate table.
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2009-04-27 13:25:09 +02:00 |
wined3d_private_types.h
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wined3d: Handle the opcode specific control shift in the frontend rather than the backend.
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2009-04-24 11:52:28 +02:00 |