.. |
Makefile.in
|
makefiles: List the static libraries as normal imports instead of extra libs.
|
2008-04-30 14:23:55 +02:00 |
arb_program_shader.c
|
wined3d: Avoid float->string conversion in arb shaders.
|
2008-06-06 10:28:24 +02:00 |
ati_fragment_shader.c
|
wined3d: Remove an unused variable.
|
2008-04-24 22:10:08 +02:00 |
baseshader.c
|
wined3d: Use the shader backend to enable / disable atifs and nvts.
|
2008-04-24 11:37:17 +02:00 |
basetexture.c
|
wined3d: Remove test for value of unsigned variable being less than zero.
|
2008-05-12 11:42:17 +02:00 |
clipper.c
|
d3d: Move clippers from DDraw to wined3d.
|
2007-05-08 18:27:44 +02:00 |
context.c
|
wined3d: Only read back offscreen targets on a target change.
|
2008-06-13 10:15:48 +02:00 |
cubetexture.c
|
wined3d: Improve detection of device palette change.
|
2008-04-03 11:31:57 +02:00 |
device.c
|
wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset.
|
2008-06-03 11:11:44 +02:00 |
directx.c
|
wined3d: Half float formats need ARB_TEXTURE_FLOAT as well.
|
2008-06-23 12:55:08 +02:00 |
drawprim.c
|
wined3d: Explicitly enable depth buffer writing in depth_blt().
|
2008-06-25 10:43:08 +02:00 |
glsl_shader.c
|
wined3d: Add a trailing '\n' to a couple of shader_addline() calls.
|
2008-06-26 21:08:35 +02:00 |
indexbuffer.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
palette.c
|
wined3d: Don't store primary surface palette in device palettes.
|
2008-03-25 11:53:55 +01:00 |
pixelshader.c
|
wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
|
2008-06-19 11:47:52 +02:00 |
query.c
|
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
|
2008-04-07 21:18:18 +02:00 |
resource.c
|
Assorted spelling fixes.
|
2008-01-23 21:16:22 +01:00 |
state.c
|
Assorted spelling fixes.
|
2008-05-07 12:07:11 +02:00 |
stateblock.c
|
Spelling fixes.
|
2008-04-22 12:20:12 +02:00 |
surface.c
|
wined3d: Remove a broken AddDirtyRect call.
|
2008-06-13 10:15:02 +02:00 |
surface_base.c
|
Spelling fixes.
|
2008-04-22 12:20:12 +02:00 |
surface_gdi.c
|
wined3d: Only copy front buffer to screen in gdi RealizePalette.
|
2008-05-14 21:51:14 +02:00 |
swapchain.c
|
Assorted spelling fixes.
|
2008-05-07 12:07:11 +02:00 |
texture.c
|
wined3d: Improve detection of device palette change.
|
2008-04-03 11:31:57 +02:00 |
utils.c
|
wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F.
|
2008-06-23 12:55:02 +02:00 |
vertexbuffer.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
vertexdeclaration.c
|
wined3d: Use unsigned int instead of size_t for element counts.
|
2008-01-07 17:17:04 +01:00 |
vertexshader.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
volume.c
|
wined3d: Implement IWineD3DVolume::UnLoad.
|
2008-01-14 15:11:07 +01:00 |
volumetexture.c
|
wined3d: Move some UnLoad code to the base texture class.
|
2008-02-05 12:32:58 +01:00 |
wined3d.spec
|
d3d: Move clippers from DDraw to wined3d.
|
2007-05-08 18:27:44 +02:00 |
wined3d_main.c
|
wined3d: Add a registry key to allow/disallow multisampling.
|
2008-06-03 11:17:09 +02:00 |
wined3d_private.h
|
wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
|
2008-06-19 11:47:52 +02:00 |
wined3d_private_types.h
|
wined3d: Also move the rendertarget capability to the formats table.
|
2008-03-29 10:31:50 +01:00 |