.. |
Makefile.in
|
ddraw: Move clipper handling to ddraw.
|
2011-12-13 18:58:37 +01:00 |
arb_program_shader.c
|
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
|
2012-01-19 11:56:47 +01:00 |
ati_fragment_shader.c
|
wined3d: Get rid of the WINED3DTEXTUREOP typedef.
|
2012-01-11 17:47:22 +01:00 |
buffer.c
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |
context.c
|
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
|
2012-01-18 12:37:38 +01:00 |
device.c
|
wined3d: Implement resetting the device window in wined3d_device_reset().
|
2012-02-29 20:47:29 +01:00 |
directx.c
|
wined3d: Recognize Nvidia GeForce 320M, 8600M GT & 9400M.
|
2012-02-22 20:49:11 +01:00 |
drawprim.c
|
wined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
|
2012-01-20 13:31:36 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Complain when the hardware may not be able to run a shader.
|
2012-02-06 10:19:30 -06:00 |
nvidia_texture_shader.c
|
wined3d: Properly enable / disable register combiners.
|
2012-01-20 13:31:07 +01:00 |
palette.c
|
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
|
2012-01-18 12:37:38 +01:00 |
query.c
|
wined3d: Get rid of the WINED3DQUERYTYPE typedef.
|
2012-01-18 12:37:38 +01:00 |
resource.c
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |
shader.c
|
wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
|
2012-01-24 11:55:47 +01:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Recognize the SM4 xor opcode.
|
2011-11-22 10:52:33 +01:00 |
state.c
|
wined3d: Remove an outdated comment from load_vertex_data().
|
2012-03-08 17:58:02 +01:00 |
stateblock.c
|
wined3d: Get rid of the mostly unused blockType field in struct wined3d_stateblock.
|
2012-01-19 11:56:00 +01:00 |
surface.c
|
wined3d: Don't use floating point for surface height scaling.
|
2012-03-08 17:57:54 +01:00 |
swapchain.c
|
wined3d: Use a separate flag for discarded surfaces.
|
2012-02-02 15:18:09 +01:00 |
texture.c
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |
utils.c
|
wined3d: Don't use floating point for surface height scaling.
|
2012-03-08 17:57:54 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
|
2012-01-19 11:56:47 +01:00 |
view.c
|
…
|
|
volume.c
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |
wined3d.spec
|
wined3d: Get rid of wined3d_surface_set_format().
|
2012-01-13 17:34:30 +01:00 |
wined3d_gl.h
|
wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
|
2011-11-24 17:10:03 +01:00 |
wined3d_main.c
|
wined3d: Clear the device if we're not removing the entry from the table in wined3d_unregister_window().
|
2012-01-26 17:43:50 +01:00 |
wined3d_private.h
|
wined3d: Don't use floating point for surface height scaling.
|
2012-03-08 17:57:54 +01:00 |