Sweden-Number/dlls/wined3d
Sven Baars 236d3c5df8 wined3d: Remove a redundant adapter_count check (Coverity).
It is already tested that adapter_idx < wined3d->adapter_count
before calling device_init, so adapter_count can never be zero.

Signed-off-by: Sven Baars <sven.wine@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:25:53 +01:00
..
Makefile.in
adapter_gl.c
arb_program_shader.c wined3d: Remove unnecessary src_format NULL check from arbfp_blit_supported(). 2019-02-12 23:02:28 +01:00
ati_fragment_shader.c
buffer.c wined3d: Invalidate _SYSMEM location when mapping opengl buffer. 2019-02-13 19:45:24 +01:00
context.c wined3d: Only use the LSB of the _SAMP_SRGB_TEXTURE state value. 2019-02-20 15:52:22 +01:00
cs.c wined3d: Introduce a separate structure for light state. 2019-02-13 19:45:24 +01:00
device.c wined3d: Remove a redundant adapter_count check (Coverity). 2019-02-22 12:25:53 +01:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Mark dcl_input_ps_{siv, sgv} shader instructions as implemented. 2019-02-13 19:45:24 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Factor out shader_get_stream_output_register_info(). 2019-02-12 23:02:28 +01:00
shader_sm1.c
shader_sm4.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
state.c wined3d: Only use the LSB of the _SAMP_SRGB_TEXTURE state value. 2019-02-20 15:52:22 +01:00
stateblock.c wined3d: Get rid of the "state" field from struct wined3d_stateblock. 2019-02-15 18:54:24 +01:00
surface.c wined3d: Remove unnecessary src_format NULL check from ffp_blit_supported(). 2019-02-12 23:02:28 +01:00
swapchain.c
texture.c
utils.c wined3d: Introduce a separate structure for light state. 2019-02-13 19:45:24 +01:00
version.rc
vertexdeclaration.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
view.c
wined3d.spec wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Get rid of unused wined3d_blit_op enum elements. 2019-02-21 16:04:37 +01:00