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Makefile.in
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adapter_gl.c
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arb_program_shader.c
wined3d: Remove unnecessary src_format NULL check from arbfp_blit_supported().
2019-02-12 23:02:28 +01:00
ati_fragment_shader.c
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buffer.c
wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
2019-02-13 19:45:24 +01:00
context.c
wined3d: Only use the LSB of the _SAMP_SRGB_TEXTURE state value.
2019-02-20 15:52:22 +01:00
cs.c
wined3d: Introduce a separate structure for light state.
2019-02-13 19:45:24 +01:00
device.c
wined3d: Remove a redundant adapter_count check (Coverity).
2019-02-22 12:25:53 +01:00
directx.c
wined3d: Return 1e10f for MaxVertexW from wined3d_get_device_caps().
2019-02-11 18:31:19 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Mark dcl_input_ps_{siv, sgv} shader instructions as implemented.
2019-02-13 19:45:24 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
wined3d: Factor out shader_get_stream_output_register_info().
2019-02-12 23:02:28 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
2019-02-12 23:02:28 +01:00
state.c
wined3d: Only use the LSB of the _SAMP_SRGB_TEXTURE state value.
2019-02-20 15:52:22 +01:00
stateblock.c
wined3d: Get rid of the "state" field from struct wined3d_stateblock.
2019-02-15 18:54:24 +01:00
surface.c
wined3d: Remove unnecessary src_format NULL check from ffp_blit_supported().
2019-02-12 23:02:28 +01:00
swapchain.c
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texture.c
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utils.c
wined3d: Introduce a separate structure for light state.
2019-02-13 19:45:24 +01:00
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
2019-02-12 23:02:28 +01:00
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Get rid of unused wined3d_blit_op enum elements.
2019-02-21 16:04:37 +01:00