wined3d: Mark dcl_input_ps_{siv, sgv} shader instructions as implemented.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
1e4c1730fb
commit
71ddc97b91
|
@ -11415,8 +11415,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
|
|||
/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ shader_glsl_nop,
|
||||
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
|
||||
/* WINED3DSIH_DCL_INPUT_PS */ shader_glsl_nop,
|
||||
/* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL,
|
||||
/* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL,
|
||||
/* WINED3DSIH_DCL_INPUT_PS_SGV */ shader_glsl_nop,
|
||||
/* WINED3DSIH_DCL_INPUT_PS_SIV */ shader_glsl_nop,
|
||||
/* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop,
|
||||
/* WINED3DSIH_DCL_INPUT_SIV */ shader_glsl_nop,
|
||||
/* WINED3DSIH_DCL_INTERFACE */ NULL,
|
||||
|
|
Loading…
Reference in New Issue