wined3d: Get rid of the "state" field from struct wined3d_stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -604,7 +604,6 @@ ULONG CDECL wined3d_stateblock_decref(struct wined3d_stateblock *stateblock)
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if (!refcount)
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{
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state_cleanup(&stateblock->state);
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wined3d_stateblock_state_cleanup(&stateblock->stateblock_state);
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heap_free(stateblock);
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}
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@ -1557,7 +1556,6 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
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stateblock->ref = 1;
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stateblock->device = device;
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state_init(&stateblock->state, NULL, d3d_info, 0);
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wined3d_stateblock_state_init(&stateblock->stateblock_state, device, 0);
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if (type == WINED3D_SBT_RECORDED)
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@ -3604,7 +3604,6 @@ struct wined3d_stateblock
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/* Array indicating whether things have been set or changed */
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struct wined3d_saved_states changed;
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struct wined3d_state state;
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struct wined3d_stateblock_state stateblock_state;
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/* Contained state management */
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