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Makefile.in
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wined3d: Move OpenGL initialisation code to adapter_gl.c.
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2018-08-17 18:47:00 +02:00 |
adapter_gl.c
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wined3d: Avoid using GL_MAX_VARYING_FLOATS_ARB in core profile contexts.
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2018-10-13 00:30:57 +02:00 |
arb_program_shader.c
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wined3d: Pass correct bind flags to texture creation functions.
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2018-10-31 16:17:36 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of the dst_arg enum.
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2018-03-23 14:02:53 +01:00 |
buffer.c
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wined3d: Pass bind flags to wined3d_get_format().
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2018-10-31 16:17:36 +01:00 |
context.c
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wined3d: Pass bind flags to wined3d_get_format().
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2018-10-31 16:17:36 +01:00 |
cs.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
device.c
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wined3d: Prefer bind flags over usage flags in wined3d_device_set_rendertarget_view().
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2018-11-05 19:12:12 +01:00 |
directx.c
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wined3d: Get rid of WINED3DUSAGE_RENDERTARGET.
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2018-11-05 19:12:12 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Pass correct bind flags to texture creation functions.
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2018-10-31 16:17:36 +01:00 |
nvidia_texture_shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
palette.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
query.c
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wined3d: Add sync object after query buffer issue.
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2018-10-15 20:13:51 +02:00 |
resource.c
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wined3d: Get rid of WINED3DUSAGE_RENDERTARGET.
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2018-11-05 19:12:12 +01:00 |
sampler.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader_sm1.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader_sm4.c
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wined3d: Accept full DXBC.
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2018-10-05 11:25:53 -05:00 |
state.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
stateblock.c
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wined3d: Store the blend factor as a struct wined3d_color.
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2018-10-18 01:00:52 +02:00 |
surface.c
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wined3d: Prefer bind flags over usage flags in texture2d_load_sysmem().
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2018-11-02 15:18:02 +01:00 |
swapchain.c
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wined3d: Get rid of WINED3DUSAGE_RENDERTARGET.
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2018-11-05 19:12:12 +01:00 |
texture.c
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wined3d: Prefer bind flags over usage flags in wined3d_texture_prepare_texture().
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2018-11-01 09:16:59 +01:00 |
utils.c
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wined3d: Get rid of WINED3DUSAGE_RENDERTARGET.
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2018-11-05 19:12:12 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
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2018-09-14 12:48:31 +02:00 |
view.c
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wined3d: Pass bind flags to wined3d_get_format().
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2018-10-31 16:17:36 +01:00 |
wined3d.spec
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wined3d: Pass bind flags to wined3d_check_device_format().
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2018-10-31 16:17:36 +01:00 |
wined3d_gl.h
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wined3d: Implement depth bias clamp.
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2018-10-08 20:27:00 +02:00 |
wined3d_main.c
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wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
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2018-10-08 20:26:53 +02:00 |
wined3d_private.h
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wined3d: Pass bind flags to wined3d_get_format().
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2018-10-31 16:17:36 +01:00 |