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Makefile.in
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…
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arb_program_shader.c
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wined3d: Do not call device_switch_onscreen_ds() while under the GL lock.
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2010-09-06 16:14:18 +02:00 |
ati_fragment_shader.c
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wined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE to the atifs fragment pipe.
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2010-09-03 11:05:29 +02:00 |
basetexture.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
buffer.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
clipper.c
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wined3d: Clippers don't need parents.
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2010-09-01 14:00:56 +02:00 |
context.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
cubetexture.c
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wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-08 13:31:43 +02:00 |
device.c
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wined3d: Getting the current pixel shader should never fail.
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2010-09-07 11:23:31 +02:00 |
directx.c
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wined3d: Recognize GeForce GTX 460.
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2010-09-09 18:03:18 +02:00 |
drawprim.c
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wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31 14:23:47 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Check the GLSL info log for all shaders.
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2010-08-25 11:57:24 +02:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
query.c
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wined3d: Queries don't need parents.
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2010-09-01 12:40:08 +02:00 |
resource.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
shader.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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…
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state.c
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wined3d: Fix typo in checkGLcall.
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2010-09-09 12:45:30 +02:00 |
stateblock.c
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…
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surface.c
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wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data in surface_load_ds_location().
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2010-09-06 16:14:26 +02:00 |
surface_base.c
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wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-08 13:31:43 +02:00 |
surface_gdi.c
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wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31 14:23:47 +02:00 |
swapchain.c
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wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_framebuffer_object or EXT_framebuffer_blit.
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2010-09-08 13:31:37 +02:00 |
swapchain_base.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
swapchain_gdi.c
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wined3d: Also store the subresource container type.
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2010-08-17 11:55:32 +02:00 |
texture.c
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wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-08 13:31:43 +02:00 |
utils.c
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wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31 14:23:47 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
view.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
volume.c
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wined3d: IWineD3DVolume_GetDesc() should never fail.
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2010-09-08 13:31:49 +02:00 |
volumetexture.c
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wined3d: IWineD3DVolume_GetDesc() should never fail.
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2010-09-08 13:31:49 +02:00 |
wined3d.spec
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wined3d: Clippers don't need parents.
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2010-09-01 14:00:56 +02:00 |
wined3d_gl.h
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wined3d: Add support for ARB_texture_compression_rgtc.
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2010-07-30 11:36:03 +02:00 |
wined3d_main.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
wined3d_private.h
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wined3d: Recognize GeForce GTX 460.
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2010-09-09 18:03:18 +02:00 |