Sweden-Number/dlls/wined3d
Stefan Dösinger 6fd4f8f699 wined3d: Store integer uniform locations. 2007-11-09 12:32:02 +01:00
..
Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
arb_program_shader.c wined3d: Relative addressing offsets are limited to [-64; 63] in arb. 2007-11-08 11:54:43 +01:00
baseshader.c wined3d: Relative addressing offsets are limited to [-64; 63] in arb. 2007-11-08 11:54:43 +01:00
basetexture.c wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
clipper.c
context.c wined3d: Rewrite the draw buffer selection code. 2007-11-06 13:56:55 +01:00
cubetexture.c wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy(). 2007-11-02 12:36:48 +01:00
device.c wined3d: Refuse to create volumes and volume textures if not supported. 2007-11-07 12:07:29 +01:00
directx.c wined3d: Hide NP2 textures support on R500 and earlier cards. 2007-11-09 12:31:44 +01:00
drawprim.c wined3d: Move texture -> drawable blits to LoadLocation. 2007-11-01 12:37:43 +01:00
glsl_shader.c wined3d: Store integer uniform locations. 2007-11-09 12:32:02 +01:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Fix the varying number comparison. 2007-11-08 11:54:13 +01:00
query.c
resource.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
state.c wined3d: Honor the driver's min point size. 2007-11-08 12:05:19 +01:00
stateblock.c
surface.c wined3d: Pass surface dirtification to the container. 2007-11-08 12:18:30 +01:00
surface_base.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
surface_gdi.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
swapchain.c wined3d: Free the backbuffer array. 2007-11-07 12:08:46 +01:00
texture.c wined3d: Clean up AddDirtyRect. 2007-09-18 09:34:08 +02:00
utils.c wined3d: Put V8U8 back into the UNKNOWN format group. 2007-09-25 11:20:33 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c wined3d: Replace the position fixup mul-add-add with a MAD. 2007-11-08 12:03:39 +01:00
volume.c wined3d: Refuse to create volumes and volume textures if not supported. 2007-11-07 12:07:29 +01:00
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Store integer uniform locations. 2007-11-09 12:32:02 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00