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Makefile.in
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wined3d: Start of some surface cleanup.
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2007-09-18 09:34:08 +02:00 |
arb_program_shader.c
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wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
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2007-11-08 11:54:43 +01:00 |
baseshader.c
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wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
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2007-11-08 11:54:43 +01:00 |
basetexture.c
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wined3d: Implement mipmap auto generation.
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2007-09-12 12:10:25 +02:00 |
clipper.c
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context.c
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wined3d: Rewrite the draw buffer selection code.
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2007-11-06 13:56:55 +01:00 |
cubetexture.c
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wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy().
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2007-11-02 12:36:48 +01:00 |
device.c
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wined3d: Refuse to create volumes and volume textures if not supported.
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2007-11-07 12:07:29 +01:00 |
directx.c
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wined3d: Hide NP2 textures support on R500 and earlier cards.
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2007-11-09 12:31:44 +01:00 |
drawprim.c
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wined3d: Move texture -> drawable blits to LoadLocation.
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2007-11-01 12:37:43 +01:00 |
glsl_shader.c
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wined3d: Store integer uniform locations.
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2007-11-09 12:32:02 +01:00 |
indexbuffer.c
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palette.c
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pixelshader.c
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wined3d: Fix the varying number comparison.
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2007-11-08 11:54:13 +01:00 |
query.c
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resource.c
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wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01 12:38:37 +01:00 |
state.c
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wined3d: Honor the driver's min point size.
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2007-11-08 12:05:19 +01:00 |
stateblock.c
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surface.c
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wined3d: Pass surface dirtification to the container.
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2007-11-08 12:18:30 +01:00 |
surface_base.c
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wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01 12:38:37 +01:00 |
surface_gdi.c
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wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01 12:38:37 +01:00 |
swapchain.c
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wined3d: Free the backbuffer array.
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2007-11-07 12:08:46 +01:00 |
texture.c
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wined3d: Clean up AddDirtyRect.
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2007-09-18 09:34:08 +02:00 |
utils.c
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wined3d: Put V8U8 back into the UNKNOWN format group.
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2007-09-25 11:20:33 +02:00 |
vertexbuffer.c
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vertexdeclaration.c
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vertexshader.c
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wined3d: Replace the position fixup mul-add-add with a MAD.
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2007-11-08 12:03:39 +01:00 |
volume.c
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wined3d: Refuse to create volumes and volume textures if not supported.
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2007-11-07 12:07:29 +01:00 |
volumetexture.c
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wined3d.spec
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wined3d_main.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
wined3d_private.h
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wined3d: Store integer uniform locations.
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2007-11-09 12:32:02 +01:00 |
wined3d_private_types.h
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wined3d: Implement texldb.
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2007-09-11 13:47:58 +02:00 |