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Sweden-Number/dlls/d3d10core
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Henri Verbeet 6e3619c42b d3d10core: Implement d3d10_texture3d_GetDevice().
2014-02-13 17:52:13 +01:00
..
tests
d3d10core: Implement d3d10_texture3d_GetDevice().
2014-02-13 17:52:13 +01:00
async.c
d3d10core: Implement d3d10_device_CreatePredicate().
2013-05-31 11:57:44 +02:00
buffer.c
d3d10core: COM cleanup for the ID3D10Buffer interface.
2012-04-16 12:04:48 +02:00
d3d10core_main.c
d3d10core: Avoid LPVOID.
2013-09-17 12:01:27 +02:00
d3d10core_private.h
d3d10core: Implement d3d10_texture3d_GetDevice().
2014-02-13 17:52:13 +01:00
d3d10core.spec
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
2009-12-08 12:33:43 +01:00
device.c
d3d10core: Implement ID3D10Multithread.
2014-02-12 19:15:19 +01:00
inputlayout.c
Assorted spelling fixes.
2014-01-09 17:39:59 +01:00
Makefile.in
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
shader.c
d3d10core: Implement d3d10_device_GSSetShader().
2012-11-14 11:27:40 +01:00
state.c
d3d10core: Only create unique rasterizer state objects.
2013-01-02 13:15:14 +01:00
texture.c
d3d10core: Implement d3d10_texture3d_GetDevice().
2014-02-13 17:52:13 +01:00
utils.c
d3d10core: Translate d3d10 bind flags / usage to wined3d usage for textures.
2013-09-25 11:49:05 +02:00
version.rc
…
view.c
d3d10core: Remove unused variables.
2012-11-21 13:25:11 +01:00
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