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Makefile.in
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
adapter_gl.c
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wined3d: Don't submit fences when the GL context doesn't support them.
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2022-04-27 21:47:43 +02:00 |
adapter_vk.c
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wined3d: Don't submit fences when the GL context doesn't support them.
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2022-04-27 21:47:43 +02:00 |
arb_program_shader.c
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wined3d: Factor out context_gl_apply_texture_draw_state().
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2022-04-20 17:49:27 +02:00 |
ati_fragment_shader.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
buffer.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
context.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
context_gl.c
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wined3d: Don't use fences on GL context cleanup when they are not supported.
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2022-04-27 21:47:43 +02:00 |
context_vk.c
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wined3d: Don't explicitly clear the draw location before starting a renderpass.
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2022-04-25 20:32:28 +02:00 |
cs.c
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wined3d: Disable CSMT when fences are not supported.
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2022-04-27 21:47:43 +02:00 |
device.c
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wined3d: Don't use fences on GL context cleanup when they are not supported.
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2022-04-27 21:47:43 +02:00 |
directx.c
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wined3d: Pass "quality_levels" as an unsigned int pointer to wined3d_check_device_multisample_type().
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2022-04-25 20:35:23 +02:00 |
gl_compat.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
glsl_shader.c
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wined3d: Factor out context_gl_apply_texture_draw_state().
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2022-04-20 17:49:27 +02:00 |
nvidia_texture_shader.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
palette.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
query.c
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wined3d: Don't submit fences when the GL context doesn't support them.
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2022-04-27 21:47:43 +02:00 |
resource.c
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wined3d: Rename resource_acquire to resource_reference.
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2022-03-11 19:23:28 +01:00 |
sampler.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
shader.c
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wined3d: Avoid calling _strnicmp() with limit -1.
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2022-03-29 20:53:50 +02:00 |
shader_sm1.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
shader_sm4.c
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wined3d: Avoid calling _strnicmp() with limit -1.
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2022-03-29 20:53:50 +02:00 |
shader_spirv.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
state.c
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wined3d: Fix typo in WARN() message.
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2022-03-03 18:59:24 +01:00 |
stateblock.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
surface.c
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wined3d: Refuse blits between height-scaled formats in the CPU blitter.
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2022-04-28 19:17:25 +02:00 |
swapchain.c
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wined3d: Don't submit fences when the GL context doesn't support them.
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2022-04-27 21:47:43 +02:00 |
texture.c
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wined3d: Do not use vkCmdClearColorImage() to clear compressed images.
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2022-05-02 22:43:53 +02:00 |
utils.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
view.c
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wined3d: Tell Vulkan about discarded and cleared framebuffer attachments.
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2022-04-25 20:32:25 +02:00 |
wined3d.spec
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wined3d: Export all the vkd3d functions.
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2022-03-03 10:07:16 +01:00 |
wined3d_gl.h
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…
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wined3d_main.c
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wined3d: Avoid calling _strnicmp() with limit -1.
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2022-03-29 20:53:50 +02:00 |
wined3d_private.h
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wined3d: Check BO existence before trying to update its fence counter.
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2022-04-27 21:47:43 +02:00 |
wined3d_shaders.h
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…
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wined3d_vk.h
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…
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