wined3d: Avoid calling _strnicmp() with limit -1.
It's considered invalid by native ucrtbase (installed with winetricks). Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3736,7 +3736,7 @@ static struct wined3d_shader_signature_element *shader_find_signature_element(co
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for (i = 0; i < s->element_count; ++i)
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{
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if (e[i].stream_idx == stream_idx
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&& !_strnicmp(e[i].semantic_name, semantic_name, -1)
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&& !stricmp(e[i].semantic_name, semantic_name)
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&& e[i].semantic_idx == semantic_idx)
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return &e[i];
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}
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@ -1319,7 +1319,7 @@ static void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
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struct wined3d_shader_signature_element *e = &output_signature->elements[i];
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if (priv->shader_version.type == WINED3D_SHADER_TYPE_PIXEL
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&& _strnicmp(e->semantic_name, "SV_TARGET", -1))
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&& stricmp(e->semantic_name, "SV_TARGET"))
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continue;
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if (e->register_idx >= ARRAY_SIZE(priv->output_map))
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{
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@ -329,17 +329,17 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
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}
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if (!get_config_key(hkey, appkey, env, "shader_backend", buffer, size))
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{
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if (!_strnicmp(buffer, "glsl", -1))
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if (!stricmp(buffer, "glsl"))
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{
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ERR_(winediag)("Using the GLSL shader backend.\n");
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wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_GLSL;
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}
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else if (!_strnicmp(buffer, "arb", -1))
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else if (!stricmp(buffer, "arb"))
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{
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ERR_(winediag)("Using the ARB shader backend.\n");
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wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_ARB;
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}
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else if (!_strnicmp(buffer, "none", -1))
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else if (!stricmp(buffer, "none"))
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{
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ERR_(winediag)("Disabling shader backends.\n");
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wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_NONE;
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