Sweden-Number/dlls/wined3d
Henri Verbeet 09443f14e7 wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use the proper texture target in arbfp_blit_set(). 2012-07-17 12:50:21 +02:00
ati_fragment_shader.c
buffer.c
context.c
device.c wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
directx.c wined3d: Fix the draw buffer limit calculation. 2012-07-19 15:43:26 +02:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Use the proper texture target in ffp_blit_p8_upload_palette(). 2012-07-17 12:50:22 +02:00
swapchain.c ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status(). 2012-07-19 15:43:11 +02:00
texture.c wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status(). 2012-07-19 15:43:11 +02:00
wined3d_gl.h wined3d: Get WGL extension definitions from wglext.h. 2012-07-02 19:17:58 +02:00
wined3d_main.c wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
wined3d_private.h wined3d: Disable the X11 / GL lock. 2012-07-19 15:43:34 +02:00