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Makefile.in
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arb_program_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
ati_fragment_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
buffer.c
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wined3d: Fix doublebuffer mode trace.
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2016-09-27 21:43:23 +09:00 |
context.c
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wined3d: Call GL functions through gl_info.gl_ops in context_dump_fbo_attachment().
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2016-10-10 21:10:55 +02:00 |
cs.c
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wined3d: Send resource unmaps through the command stream.
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2016-09-02 11:27:26 +09:00 |
device.c
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wined3d: Pass context to destroy_dummy_textures().
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2016-10-06 14:22:27 +02:00 |
directx.c
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wined3d: Call glGetIntegerv() through gl_info.gl_ops.
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2016-10-10 21:10:51 +02:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Get wined3d creation flags from d3d_info.
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2016-10-10 21:10:47 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Sanitise resource map flags in wined3d_resource_map().
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2016-09-02 11:27:28 +09:00 |
sampler.c
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shader.c
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wined3d: Add missing '\n' to FIXME() messages.
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2016-10-10 21:10:25 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Get wined3d creation flags from d3d_info.
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2016-10-10 21:10:47 +02:00 |
stateblock.c
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surface.c
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wined3d: Call GL functions through gl_info.gl_ops in ffp_blit_blit_surface().
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2016-10-10 21:10:49 +02:00 |
swapchain.c
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wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target().
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2016-08-26 23:23:36 +09:00 |
texture.c
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wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc().
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2016-09-20 22:53:51 +09:00 |
utils.c
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wined3d: Get wined3d creation flags from d3d_info.
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2016-10-10 21:10:47 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP().
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2016-09-02 11:27:22 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_clip_control extension.
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2016-10-04 13:55:45 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Get wined3d creation flags from d3d_info.
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2016-10-10 21:10:47 +02:00 |