Sweden-Number/dlls/wined3d
Henri Verbeet f5c8153edd wined3d: Handle stateblock capture for default lights created while recording.
For non-recorded stateblocks a light always exists in the device stateblock as
well, since that's where it's copied from. However, when SetLightEnable() is
called for a light that didn't a exist yet while recording a stateblock, the
light is only created on the recorded stateblock.
2010-01-05 12:19:14 +01:00
..
Makefile.in wined3d: Merge pixelshader.c and vertexshader.c. 2009-12-31 12:12:16 +01:00
arb_program_shader.c wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass. 2009-12-31 12:12:16 +01:00
ati_fragment_shader.c
baseshader.c wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used(). 2009-12-31 12:12:16 +01:00
basetexture.c wined3d: Move "wrap_lookup" to struct wined3d_gl_info. 2010-01-04 11:41:28 +01:00
buffer.c wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range. 2010-01-04 12:09:34 +01:00
clipper.c
context.c wined3d: Use the element size to create "isStateDirty" bitmap indices. 2009-12-30 13:31:36 +01:00
cubetexture.c
device.c wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init(). 2010-01-04 12:07:50 +01:00
directx.c wined3d: Add GL_APPLE_flush_buffer_range. 2010-01-04 12:09:18 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass. 2009-12-31 12:12:16 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c wined3d: Add a geometry shader object. 2010-01-04 11:41:28 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Remove a few redundant context dereferences. 2010-01-05 12:19:09 +01:00
stateblock.c wined3d: Handle stateblock capture for default lights created while recording. 2010-01-05 12:19:14 +01:00
surface.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
surface_base.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
surface_gdi.c
swapchain.c wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present(). 2010-01-04 11:41:29 +01:00
swapchain_base.c
swapchain_gdi.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Add GL_APPLE_flush_buffer_range. 2010-01-04 12:09:18 +01:00
wined3d_main.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
wined3d_private.h wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range. 2010-01-04 12:09:34 +01:00