Sweden-Number/dlls/wined3d
Stefan Dösinger f663683980 wined3d: Remove leftover texture accesses in GLSL shader generation. 2013-04-22 17:56:05 +02:00
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Makefile.in
arb_program_shader.c wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00
ati_fragment_shader.c
buffer.c wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00
context.c wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00
device.c wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00
directx.c wined3d: Add ARB_internalformat_query2 GL extension. 2013-04-22 17:55:33 +02:00
drawprim.c wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Remove leftover texture accesses in GLSL shader generation. 2013-04-22 17:56:05 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00
stateblock.c
surface.c wined3d: Add a performance warning for mapping a dynamic surface without WINED3D_MAP_DISCARD. 2013-04-18 11:42:47 +02:00
swapchain.c
texture.c wined3d: Refuse to create NPOT textures without GL support. 2013-04-16 17:48:20 +02:00
utils.c wined3d: Use ARB_internalformat_query2 for the other texture format caps too. 2013-04-22 17:55:38 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h wined3d: Add ARB_internalformat_query2 GL extension. 2013-04-22 17:55:33 +02:00
wined3d_main.c
wined3d_private.h wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00