Sweden-Number/dlls/wined3d
Józef Kucia 706652025e wined3d: Differentiate between single layer and layered render target views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-10 22:00:42 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize SM5 ibfe opcode. 2017-04-04 14:54:56 +02:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Pause transform feedback between draw calls. 2017-03-30 22:06:31 +02:00
context.c wined3d: Differentiate between single layer and layered render target views. 2017-04-10 22:00:42 +02:00
cs.c wined3d: Implement partial support for 3D texture blits. 2017-04-07 11:37:40 +02:00
device.c wined3d: Differentiate between single layer and layered render target views. 2017-04-10 22:00:42 +02:00
directx.c wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs. 2017-04-06 12:43:33 +02:00
drawprim.c wined3d: Fix transform feedback primitive mode. 2017-03-31 15:53:10 +02:00
gl_compat.c
glsl_shader.c wined3d: Use register mask for SV_IsFrontFace pixel shader inputs. 2017-04-10 22:00:41 +02:00
nvidia_texture_shader.c
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Simplify logic in wined3d_event_query_issue(). 2017-04-05 19:10:48 +02:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
shader.c wined3d: Store stream index in shader signature elements. 2017-04-06 12:43:03 +02:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Recognize SM5 ibfe opcode. 2017-04-04 14:54:56 +02:00
state.c wined3d: Split line antialiasing to a separate state handler. 2017-04-10 09:51:28 +02:00
stateblock.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
surface.c wined3d: Assume identical source and destination formats in surface_upload_from_surface(). 2017-04-07 11:37:38 +02:00
swapchain.c wined3d: Get rid of wined3d_select_blitter(). 2017-04-04 09:42:21 +02:00
texture.c wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit(). 2017-03-30 09:02:02 +02:00
utils.c wined3d: Change GL internal format for R32_TYPELESS. 2017-04-10 22:00:42 +02:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Differentiate between single layer and layered render target views. 2017-04-10 22:00:42 +02:00
wined3d.spec wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
wined3d_gl.h wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs. 2017-04-06 12:43:33 +02:00
wined3d_main.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
wined3d_private.h wined3d: Differentiate between single layer and layered render target views. 2017-04-10 22:00:42 +02:00