Sweden-Number/dlls/wined3d
Roderick Colenbrander e5bef99fbe wined3d: Request aux buffers when using backbuffer rendering. 2008-02-25 12:17:36 +01:00
..
Makefile.in
arb_program_shader.c wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
baseshader.c wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
basetexture.c wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge. 2008-02-05 12:37:49 +01:00
clipper.c
context.c wined3d: Request aux buffers when using backbuffer rendering. 2008-02-25 12:17:36 +01:00
cubetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
device.c wined3d: Fix memcpy with wrong size parameter to simple assignment in GetScissorRect. 2008-02-15 12:08:54 +01:00
directx.c wined3d: Enable the texcoord init workaround on radeon HD cards on MacOS. 2008-02-19 14:47:59 +01:00
drawprim.c wined3d: Make Clear aware of the depth stencil sharing. 2008-02-05 12:37:01 +01:00
glsl_shader.c wined3d: Extend out anti-spam database a bit. 2008-02-18 13:34:01 +01:00
indexbuffer.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
palette.c wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 255 are filled with black and white. 2008-02-19 12:06:25 +01:00
pixelshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
query.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Add separate alpha blend support. 2008-02-18 14:19:57 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface.c wined3d: Use the color key in glAlphaFunc in case of index_in_alpha. 2008-02-22 11:54:51 +01:00
surface_base.c wined3d: The base RealizePalette isn't needed anymore. 2008-02-19 13:39:25 +01:00
surface_gdi.c wined3d: Don't flush in GDI RealizePalette without a palette. 2008-02-22 11:53:29 +01:00
swapchain.c wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00
texture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
utils.c ddraw: Add yv12 detection support. 2008-02-22 12:04:01 +01:00
vertexbuffer.c wined3d: Create a VBO before returning memory. 2008-02-19 14:47:51 +01:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d.spec
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Add a test for the vFace register. 2008-02-15 09:40:03 +01:00
wined3d_private_types.h