Sweden-Number/dlls/wined3d
Henri Verbeet 3e7c800e9c wined3d: Get rid of the user_stream field from wined3d_state.
All remaining uses are equivalent to "device->up_strided". (Which should of
course eventually go away as well.)
2013-01-07 11:12:23 +01:00
..
Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Indentation fix. 2012-12-24 13:30:20 +01:00
ati_fragment_shader.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
buffer.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
context.c wined3d: Get rid of the user_stream field from wined3d_state. 2013-01-07 11:12:23 +01:00
device.c wined3d: Get rid of the user_stream field from wined3d_state. 2013-01-07 11:12:23 +01:00
directx.c wined3d: Recognize any "X.Org" GL vendor as Mesa. 2013-01-03 16:43:36 +01:00
drawprim.c wined3d: Get rid of the user_stream field from wined3d_state. 2013-01-07 11:12:23 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
nvidia_texture_shader.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
palette.c
query.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
resource.c
sampler.c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
shader.c wined3d: Add support for geometry shaders to the GLSL shader backend. 2012-11-15 12:19:36 +01:00
shader_sm1.c wined3d: Also read comments in shader_sm1_is_end(). 2012-10-22 11:43:59 +02:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Remove a redundant condition in the indexbuffer() state handler. 2013-01-07 11:12:19 +01:00
stateblock.c d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00
surface.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
swapchain.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
texture.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
utils.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
wined3d.spec wined3d: Remove draw_*_primitive_up. 2012-12-19 12:53:28 +01:00
wined3d_gl.h wined3d: Add support for ARB_instanced_arrays. 2012-12-03 12:37:49 +01:00
wined3d_main.c
wined3d_private.h wined3d: Get rid of the user_stream field from wined3d_state. 2013-01-07 11:12:23 +01:00