.. |
Makefile.in
|
wined3d: Introduce a Vulkan based adapter implementation.
|
2019-04-01 21:54:32 +02:00 |
adapter_gl.c
|
wined3d: Make the adapter responsible for acquiring and releasing contexts.
|
2019-06-05 16:44:45 +02:00 |
adapter_vk.c
|
wined3d: Create a blitter for the Vulkan adapter.
|
2019-06-06 15:30:37 +02:00 |
arb_program_shader.c
|
wined3d: Pass a wined3d_context_gl structure to find_arb_pshader().
|
2019-06-21 08:05:50 +02:00 |
ati_fragment_shader.c
|
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
|
2019-06-05 16:44:38 +02:00 |
buffer.c
|
wined3d: Pass a wined3d_context_gl structure to context_end_transform_feedback().
|
2019-06-11 09:46:13 +02:00 |
context.c
|
wined3d: Pass a wined3d_context_gl structure to context_draw_textured_quad().
|
2019-06-20 08:47:29 +02:00 |
cs.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture().
|
2019-06-12 16:11:30 +02:00 |
device.c
|
wined3d: Validate that we got a valid window in wined3d_device_setup_fullscreen_window().
|
2019-06-20 08:48:36 +02:00 |
directx.c
|
wined3d: Make the adapter responsible for acquiring and releasing contexts.
|
2019-06-05 16:44:45 +02:00 |
gl_compat.c
|
wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl.
|
2019-05-08 08:30:23 -05:00 |
glsl_shader.c
|
wined3d: Pass a wined3d_context_gl structure to context_draw_shaded_quad().
|
2019-06-20 08:47:27 +02:00 |
nvidia_texture_shader.c
|
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
|
2019-06-05 16:44:38 +02:00 |
palette.c
|
…
|
|
query.c
|
wined3d: Pass a wined3d_context_gl structure to context_reacquire().
|
2019-06-06 15:30:36 +02:00 |
resource.c
|
wined3d: Introduce general helper function to get sample count for resource.
|
2019-03-04 19:34:46 +01:00 |
sampler.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
|
2019-06-13 20:55:35 +02:00 |
shader.c
|
wined3d: Assign 9_x feature levels more accurately.
|
2019-05-21 18:08:36 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
|
2019-06-13 20:55:35 +02:00 |
stateblock.c
|
wined3d: Store and use stream offset in state block.
|
2019-04-05 22:16:31 +02:00 |
surface.c
|
wined3d: Pass a wined3d_context_gl structure to context_draw_textured_quad().
|
2019-06-20 08:47:29 +02:00 |
swapchain.c
|
wined3d: Validate that we got a valid window in wined3d_device_setup_fullscreen_window().
|
2019-06-20 08:48:36 +02:00 |
texture.c
|
wined3d: Merge the wined3d_texture_gl texture ops implementations.
|
2019-06-21 08:05:52 +02:00 |
utils.c
|
wined3d: Get rid of the unused "gl_info" argument to compute_texture_matrix().
|
2019-06-13 20:55:35 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
|
2019-06-13 20:55:35 +02:00 |
wined3d.spec
|
dxgi: Implement Alt+Enter handling.
|
2019-06-19 20:41:26 +02:00 |
wined3d_gl.h
|
wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
|
2019-05-08 08:30:16 -05:00 |
wined3d_main.c
|
dxgi: Implement Alt+Enter handling.
|
2019-06-19 20:41:26 +02:00 |
wined3d_private.h
|
wined3d: Pass a wined3d_context_gl structure to context_draw_textured_quad().
|
2019-06-20 08:47:29 +02:00 |
wined3d_vk.h
|
wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
|
2019-04-19 16:24:13 +02:00 |