wined3d: Get rid of the unused "gl_info" argument to compute_texture_matrix().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-13 16:10:38 +04:30 committed by Alexandre Julliard
parent f7c80fae51
commit ec6a830130
1 changed files with 3 additions and 5 deletions

View File

@ -5470,9 +5470,8 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
}
/* Setup this textures matrix according to the texture flags. */
static void compute_texture_matrix(const struct wined3d_gl_info *gl_info, const struct wined3d_matrix *matrix,
DWORD flags, BOOL calculated_coords, BOOL transformed, enum wined3d_format_id format_id,
BOOL ffp_proj_control, struct wined3d_matrix *out_matrix)
static void compute_texture_matrix(const struct wined3d_matrix *matrix, uint32_t flags, BOOL calculated_coords,
BOOL transformed, enum wined3d_format_id format_id, BOOL ffp_proj_control, struct wined3d_matrix *out_matrix)
{
struct wined3d_matrix mat;
@ -5586,13 +5585,12 @@ void get_texture_matrix(const struct wined3d_context *context, const struct wine
unsigned int tex, struct wined3d_matrix *mat)
{
const struct wined3d_device *device = context->device;
const struct wined3d_gl_info *gl_info = context->gl_info;
BOOL generated = (state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX] & 0xffff0000)
!= WINED3DTSS_TCI_PASSTHRU;
unsigned int coord_idx = min(state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX & 0x0000ffff],
WINED3D_MAX_TEXTURES - 1);
compute_texture_matrix(gl_info, &state->transforms[WINED3D_TS_TEXTURE0 + tex],
compute_texture_matrix(&state->transforms[WINED3D_TS_TEXTURE0 + tex],
state->texture_states[tex][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS],
generated, context->last_was_rhw,
context->stream_info.use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))