wined3d: Get rid of the unused "gl_info" argument to compute_texture_matrix().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5470,9 +5470,8 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
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}
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/* Setup this textures matrix according to the texture flags. */
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static void compute_texture_matrix(const struct wined3d_gl_info *gl_info, const struct wined3d_matrix *matrix,
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DWORD flags, BOOL calculated_coords, BOOL transformed, enum wined3d_format_id format_id,
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BOOL ffp_proj_control, struct wined3d_matrix *out_matrix)
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static void compute_texture_matrix(const struct wined3d_matrix *matrix, uint32_t flags, BOOL calculated_coords,
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BOOL transformed, enum wined3d_format_id format_id, BOOL ffp_proj_control, struct wined3d_matrix *out_matrix)
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{
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struct wined3d_matrix mat;
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@ -5586,13 +5585,12 @@ void get_texture_matrix(const struct wined3d_context *context, const struct wine
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unsigned int tex, struct wined3d_matrix *mat)
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{
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const struct wined3d_device *device = context->device;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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BOOL generated = (state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX] & 0xffff0000)
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!= WINED3DTSS_TCI_PASSTHRU;
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unsigned int coord_idx = min(state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX & 0x0000ffff],
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WINED3D_MAX_TEXTURES - 1);
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compute_texture_matrix(gl_info, &state->transforms[WINED3D_TS_TEXTURE0 + tex],
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compute_texture_matrix(&state->transforms[WINED3D_TS_TEXTURE0 + tex],
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state->texture_states[tex][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS],
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generated, context->last_was_rhw,
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context->stream_info.use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))
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