Sweden-Number/dlls/wined3d
Henri Verbeet 31d1417ca3 wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:31 +02:00
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Makefile.in makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
arb_program_shader.c wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00
ati_fragment_shader.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
basetexture.c wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
buffer.c wined3d: Explicitly pass GL info to buffer_get_sysmem(). 2010-05-21 14:37:52 +02:00
clipper.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
context.c wined3d: Explicitly pass the FBO target to context_clean_fbo_attachments(). 2010-05-19 16:57:59 +02:00
cubetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
device.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
directx.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
drawprim.c wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:23 +02:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
nvidia_texture_shader.c wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:31 +02:00
palette.c wined3d: Add a separate function for palette initialization. 2010-04-13 21:13:26 +02:00
query.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
resource.c wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
shader.c wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
state.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
stateblock.c wined3d: Fix some more misspellings of "device". 2010-04-21 11:57:32 +02:00
surface.c wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates. 2010-05-21 14:37:52 +02:00
surface_base.c wined3d: Merge destination rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt(). 2010-05-20 13:47:53 +02:00
surface_gdi.c wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2). 2010-05-06 14:26:18 +02:00
swapchain.c wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:25 +02:00
swapchain_base.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
swapchain_gdi.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
texture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
utils.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
view.c wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
volume.c wined3d: Set the volume.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:28 +02:00
volumetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h wined3d: Add support for ARB_shadow. 2010-05-17 13:19:49 +02:00
wined3d_main.c wined3d: Disable strict draw ordering by default. 2010-04-13 21:13:36 +02:00
wined3d_private.h wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00