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Makefile.in
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arb_program_shader.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
ati_fragment_shader.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
buffer.c
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wined3d: Call glFlush after updating a buffer.
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2011-08-24 11:52:06 +02:00 |
clipper.c
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wined3d: Get rid of some IWineD3D* references.
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2011-07-04 13:44:41 +02:00 |
context.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
device.c
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wined3d: Don't change active texture to 0.
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2011-08-25 11:31:55 +02:00 |
directx.c
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wined3d: Pass a gl_info pointer to select_blit_implementation().
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2011-08-25 11:31:54 +02:00 |
drawprim.c
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wined3d: Make the device parameter to drawStridedSlow() const.
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2011-08-24 11:58:15 +02:00 |
gl_compat.c
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dlls: Assorted spelling fixes.
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2011-08-03 14:15:50 +02:00 |
glsl_shader.c
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wined3d: Make some parameters to get_glsl_program_entry() const.
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2011-08-23 16:53:52 +02:00 |
nvidia_texture_shader.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
palette.c
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query.c
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wined3d: Make the query parameter to wined3d_event_query_finish() const.
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2011-07-19 14:06:05 +02:00 |
resource.c
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wined3d: Get rid of some IWineD3D* references.
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2011-07-04 13:44:41 +02:00 |
shader.c
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wined3d: Store a pointer to the framebuffer state in struct wined3d_state.
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2011-07-14 14:11:07 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Make the priv parameter to map_register() const.
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2011-07-19 14:06:01 +02:00 |
state.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
stateblock.c
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wined3d: Get rid of the clip status code.
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2011-07-14 14:11:18 +02:00 |
surface.c
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wined3d: Fetch currently active texture unit from the wined3d_context.
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2011-08-25 11:31:55 +02:00 |
swapchain.c
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wined3d: Pass around the context instead of gl_info.
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2011-08-25 11:31:55 +02:00 |
texture.c
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wined3d: Pass around the context instead of gl_info.
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2011-08-25 11:31:55 +02:00 |
utils.c
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dlls: Assorted spelling fixes.
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2011-08-03 14:15:50 +02:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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…
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volume.c
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wined3d: Fetch currently active texture unit from the wined3d_context.
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2011-08-25 11:31:55 +02:00 |
wined3d.spec
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wined3d: Get rid of wined3d_device_enum_resources().
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2011-07-25 21:25:11 +02:00 |
wined3d_gl.h
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wined3d: Don't hide GL function pointer typedefs behind extension defines.
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2011-07-29 12:09:26 +02:00 |
wined3d_main.c
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wined3d: Add a registry key to disable rendering swapchains onscreen.
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2011-08-24 11:58:14 +02:00 |
wined3d_private.h
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |