Sweden-Number/dlls/wined3d
Henri Verbeet 4aaf47f277 wined3d: Get rid of the unused DeviceType parameter to select_shader_mode(). 2009-09-17 10:09:57 -05:00
..
Makefile.in makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
arb_program_shader.c wined3d: Make some variables static. 2009-09-15 14:32:36 -05:00
ati_fragment_shader.c wined3d: Explicitly pass the context to the shader_select() handler. 2009-08-07 12:11:06 +02:00
baseshader.c wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00
basetexture.c wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures. 2009-08-31 12:18:56 +02:00
buffer.c wined3d: Properly check if an attribute is used in find_conversion_shift(). 2009-08-25 11:09:45 +02:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Don't check for a "representative" in the MarkStateDirty() functions. 2009-08-21 11:10:21 +02:00
cubetexture.c wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
device.c wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
directx.c wined3d: Get rid of the unused DeviceType parameter to select_shader_mode(). 2009-09-17 10:09:57 -05:00
drawprim.c wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
gl_compat.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
glsl_shader.c wined3d: Only warn about using Lod sample functions in fragment shaders is ARB_shader_texture_lod isn't supported. 2009-09-01 14:05:51 +02:00
nvidia_texture_shader.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
palette.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c wined3d: Handle GetData() on event queries that aren't started yet. 2009-08-11 12:35:43 +02:00
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c wined3d: Recognize SM4 arrays. 2009-07-16 16:03:23 +02:00
shader_sm4.c wined3d: Add WINED3D_SM4_OP_MIN. 2009-08-28 11:54:49 +02:00
state.c wined3d: Add support for ARB_depth_clamp. 2009-09-01 14:05:45 +02:00
stateblock.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
surface.c wined3d: Get rid of some redundant checks for ORM_FBO. 2009-09-17 10:09:50 -05:00
surface_base.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
surface_gdi.c wined3d: Test and fix ddraw and d3d9 GetDC differences. 2009-09-08 13:04:52 +02:00
swapchain.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
swapchain_base.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
swapchain_gdi.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
texture.c wined3d: Move vtable initialization to the texture init functions. 2009-09-16 13:05:45 -05:00
utils.c wined3d: Test and fix ddraw and d3d9 GetDC differences. 2009-09-08 13:04:52 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
volumetexture.c wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h wined3d: Mark internal symbols hidden. 2009-09-15 14:32:49 -05:00
wined3d_main.c wined3d: Get rid of a redundant strcpy(). 2009-09-17 10:09:10 -05:00
wined3d_private.h wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00