Sweden-Number/dlls/wined3d
Matteo Bruni d84fb82950 wined3d: Check BO existence before trying to update its fence counter.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:47:43 +02:00
..
Makefile.in wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
adapter_gl.c wined3d: Don't submit fences when the GL context doesn't support them. 2022-04-27 21:47:43 +02:00
adapter_vk.c wined3d: Don't submit fences when the GL context doesn't support them. 2022-04-27 21:47:43 +02:00
arb_program_shader.c wined3d: Factor out context_gl_apply_texture_draw_state(). 2022-04-20 17:49:27 +02:00
ati_fragment_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
buffer.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
context.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
context_gl.c wined3d: Don't use fences on GL context cleanup when they are not supported. 2022-04-27 21:47:43 +02:00
context_vk.c wined3d: Don't explicitly clear the draw location before starting a renderpass. 2022-04-25 20:32:28 +02:00
cs.c wined3d: Disable CSMT when fences are not supported. 2022-04-27 21:47:43 +02:00
device.c wined3d: Don't use fences on GL context cleanup when they are not supported. 2022-04-27 21:47:43 +02:00
directx.c wined3d: Pass "quality_levels" as an unsigned int pointer to wined3d_check_device_multisample_type(). 2022-04-25 20:35:23 +02:00
gl_compat.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
glsl_shader.c wined3d: Factor out context_gl_apply_texture_draw_state(). 2022-04-20 17:49:27 +02:00
nvidia_texture_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
palette.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
query.c wined3d: Don't submit fences when the GL context doesn't support them. 2022-04-27 21:47:43 +02:00
resource.c wined3d: Rename resource_acquire to resource_reference. 2022-03-11 19:23:28 +01:00
sampler.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
shader_sm1.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader_sm4.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
shader_spirv.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
state.c wined3d: Fix typo in WARN() message. 2022-03-03 18:59:24 +01:00
stateblock.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
surface.c wined3d: Consider WINED3D_LOCATION_CLEARED to be a GPU location for GPU-accessible textures. 2022-04-27 11:53:11 +02:00
swapchain.c wined3d: Don't submit fences when the GL context doesn't support them. 2022-04-27 21:47:43 +02:00
texture.c wined3d: Trace the SRGB flag in wined3d_texture_gl_prepare_texture(). 2022-04-27 11:53:17 +02:00
utils.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
version.rc
vertexdeclaration.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
view.c wined3d: Tell Vulkan about discarded and cleared framebuffer attachments. 2022-04-25 20:32:25 +02:00
wined3d.spec wined3d: Export all the vkd3d functions. 2022-03-03 10:07:16 +01:00
wined3d_gl.h wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
wined3d_main.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
wined3d_private.h wined3d: Check BO existence before trying to update its fence counter. 2022-04-27 21:47:43 +02:00
wined3d_shaders.h wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
wined3d_vk.h