Sweden-Number/dlls/wined3d
Roderick Colenbrander 61c82f8069 wined3d: Add a GDI version of RealizePalette.
The base version won't suffice anymore as it is not able to upload
palette changes to the drawable in an efficient way for both GDI and
GL. Further the LoadLocation code in RealizePalette isn't needed for
the GDI version as in all cases it works on system memory.
2008-02-19 13:39:25 +01:00
..
Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
arb_program_shader.c wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
baseshader.c wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
basetexture.c wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge. 2008-02-05 12:37:49 +01:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
cubetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
device.c wined3d: Fix memcpy with wrong size parameter to simple assignment in GetScissorRect. 2008-02-15 12:08:54 +01:00
directx.c wined3d: Add separate alpha blend support. 2008-02-18 14:19:57 +01:00
drawprim.c wined3d: Make Clear aware of the depth stencil sharing. 2008-02-05 12:37:01 +01:00
glsl_shader.c wined3d: Extend out anti-spam database a bit. 2008-02-18 13:34:01 +01:00
indexbuffer.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
palette.c wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 255 are filled with black and white. 2008-02-19 12:06:25 +01:00
pixelshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
query.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Add separate alpha blend support. 2008-02-18 14:19:57 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface.c wined3d: Take alpha from device palette entry for d3d 8 and later. 2008-02-19 13:39:24 +01:00
surface_base.c wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert. 2008-02-06 11:36:44 +01:00
surface_gdi.c wined3d: Add a GDI version of RealizePalette. 2008-02-19 13:39:25 +01:00
swapchain.c wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00
texture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
utils.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
vertexbuffer.c wined3d: Create VBOs. 2008-02-06 12:43:53 +01:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Add a test for the vFace register. 2008-02-15 09:40:03 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00