Sweden-Number/dlls/d3d8
Henri Verbeet 74490bd9c6 d3d8: Use wined3d_buffer_create() in d3d8_device_prepare_vertex_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 09:42:03 +01:00
..
tests d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA. 2018-01-19 22:07:17 +01:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
buffer.c d3d8: Use wined3d_buffer_create() in vertexbuffer_init(). 2018-02-08 09:42:01 +01:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
device.c d3d8: Use wined3d_buffer_create() in d3d8_device_prepare_vertex_buffer(). 2018-02-08 09:42:03 +01:00
directx.c d3d8: Validate adapter format in CheckDeviceFormat(). 2017-05-31 20:51:45 +02:00
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
surface.c wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags. 2018-02-02 18:36:42 +01:00
swapchain.c wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
texture.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags. 2018-02-02 18:36:42 +01:00