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Makefile.in
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arb_program_shader.c
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wined3d: Trace color fixup checks in apply_format_fixups().
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2017-05-30 11:03:58 +02:00 |
ati_fragment_shader.c
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wined3d: Trace color fixup checks in apply_format_fixups().
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2017-05-30 11:03:58 +02:00 |
buffer.c
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wined3d: Introduce wined3d fence objects.
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2017-07-10 20:51:10 +02:00 |
context.c
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wined3d: Make sure we are still using the correct window before setting pixel format.
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2017-07-18 20:43:33 +02:00 |
cs.c
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wined3d: Use WINED3D_CS_QUEUE_MAP for WINED3D_CS_OP_UPDATE_SUB_RESOURCE.
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2017-06-07 22:55:07 +02:00 |
device.c
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wined3d: Create CPU blitter also for GDI render.
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2017-06-19 09:48:22 +02:00 |
directx.c
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wined3d: Also check for "Mesa" in GL_VERSION in wined3d_guess_gl_vendor().
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2017-06-12 18:30:12 +02:00 |
drawprim.c
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wined3d: Introduce wined3d fence objects.
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2017-07-10 20:51:10 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Implement forceEarlyDepthStencil shader global flag.
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2017-07-24 18:58:30 +02:00 |
nvidia_texture_shader.c
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wined3d: Trace color fixup checks in apply_format_fixups().
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2017-05-30 11:03:58 +02:00 |
palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Return hr result in wined3d_event_query_create.
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2017-07-13 11:42:01 +02:00 |
resource.c
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wined3d: Introduce a separate CS queue for resource maps.
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2017-05-22 13:45:08 +02:00 |
sampler.c
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wined3d: Add parent ops for sampler objects.
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2017-04-26 15:54:46 +02:00 |
shader.c
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wined3d: Validate vertex shader input signature register indices (AFL).
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2017-07-25 16:10:17 +02:00 |
shader_sm1.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
shader_sm4.c
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wined3d: Validate parameter lengths in shader_sm4_read_param() (AFL).
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2017-05-31 20:51:45 +02:00 |
state.c
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wined3d: Only warn about 0 compare functions in wined3d_gl_compare_func().
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2017-05-31 20:51:44 +02:00 |
stateblock.c
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wined3d: Add support for patch list primitive type.
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2017-05-19 14:01:35 +02:00 |
surface.c
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wined3d: Drop the special case for "converted" surfaces in wined3d_surface_blt().
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2017-07-17 22:12:09 +02:00 |
swapchain.c
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wined3d: Introduce a separate CS queue for resource maps.
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2017-05-22 13:45:08 +02:00 |
texture.c
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wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location().
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2017-05-25 20:47:45 +02:00 |
utils.c
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wined3d: Fix the WINED3DFMT_D24_UNORM_S8_UINT entry in wined3d_format_convert_from_float().
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2017-07-14 10:52:06 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().
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2017-05-16 18:58:57 +02:00 |
wined3d.spec
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wined3d: Add support for patch list primitive type.
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2017-05-19 14:01:35 +02:00 |
wined3d_gl.h
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wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS.
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2017-06-05 19:47:31 +02:00 |
wined3d_main.c
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wined3d: Add a trailing newline to an ERR() message.
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2017-06-05 19:47:08 +02:00 |
wined3d_private.h
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wined3d: Implement forceEarlyDepthStencil shader global flag.
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2017-07-24 18:58:30 +02:00 |