Sweden-Number/dlls/wined3d
Stefan Dösinger 316095c7a3 wined3d: A0 needs the .x swizzle. 2007-09-24 13:30:42 +02:00
..
Makefile.in
arb_program_shader.c wined3d: A0 needs the .x swizzle. 2007-09-24 13:30:42 +02:00
baseshader.c wined3d: Unify pixel format correction. 2007-09-24 13:30:21 +02:00
basetexture.c
clipper.c
context.c wined3d: Untie culling and offscreen rendering. 2007-09-19 11:39:55 +02:00
cubetexture.c
device.c wined3d: Recompile glsl pixelshaders if the sampler format changes. 2007-09-24 13:30:08 +02:00
directx.c wined3d: Better video memory reporting. 2007-09-20 15:53:40 +02:00
drawprim.c wined3d: Check for NULL streams. 2007-09-20 15:53:19 +02:00
glsl_shader.c wined3d: SRGB write correction emulation. 2007-09-24 13:30:30 +02:00
indexbuffer.c
palette.c
pixelshader.c wined3d: SRGB write correction emulation. 2007-09-24 13:30:30 +02:00
query.c
resource.c
state.c wined3d: SRGB write correction emulation. 2007-09-24 13:30:30 +02:00
stateblock.c
surface.c wined3d: Add signed format conversion for glsl. 2007-09-24 13:29:54 +02:00
surface_base.c wined3d: Move the software blitting to the base surface class. 2007-09-18 09:54:49 +02:00
surface_gdi.c wined3d: Move the software blitting to the base surface class. 2007-09-18 09:54:49 +02:00
swapchain.c
texture.c
utils.c wined3d: Recompile glsl pixelshaders if the sampler format changes. 2007-09-24 13:30:08 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: The amount of video memory is set in FillGLCaps unless overridden using a registry option. 2007-09-24 11:59:24 +02:00
wined3d_private.h wined3d: SRGB write correction emulation. 2007-09-24 13:30:30 +02:00
wined3d_private_types.h