..
Makefile.in
wined3d: Move OpenGL initialisation code to adapter_gl.c.
2018-08-17 18:47:00 +02:00
adapter_gl.c
wined3d: Add max_rt_count field to d3d_info.
2018-08-27 17:34:40 +02:00
arb_program_shader.c
wined3d: Pass context to find_arb_pshader().
2018-08-21 23:02:31 +02:00
ati_fragment_shader.c
wined3d: Get rid of the dst_arg enum.
2018-03-23 14:02:53 +01:00
buffer.c
wined3d: Get rid of the "attribute_size" field in struct wined3d_format.
2018-09-10 12:31:38 +02:00
context.c
wined3d: Introduce WINED3DFMT_FLAG_NORMALISED.
2018-09-10 12:31:42 +02:00
cs.c
wined3d: Add max_rt_count field to d3d_info.
2018-08-27 17:34:40 +02:00
device.c
wined3d: Allow wined3d_device_update_sub_resource() only on GPU accessible resources.
2018-09-07 18:18:48 +02:00
directx.c
wined3d: Move formats from gl_info to wined3d_adapter.
2018-08-30 20:27:09 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Add support for 1D UAVs in shaders.
2018-09-11 16:15:10 +02:00
nvidia_texture_shader.c
wined3d: Implement support for 1D textures.
2018-04-03 09:38:45 +02:00
palette.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
query.c
wined3d: Get gl_info from context in query_issue() functions.
2018-08-21 23:02:31 +02:00
resource.c
wined3d: Pass wined3d_adapter to wined3d_get_format().
2018-08-23 20:12:29 +02:00
sampler.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
shader.c
wined3d: Compare interpolation mode VS compilation arguments.
2018-06-05 16:07:18 +02:00
shader_sm1.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
shader_sm4.c
wined3d: Implement sampleinfo for render targets.
2018-05-15 17:29:22 +02:00
state.c
d3d11: Implement depth clip control.
2018-05-21 10:51:29 +02:00
stateblock.c
wined3d: Store max point size in d3d_info.
2018-08-23 20:12:33 +02:00
surface.c
wined3d: Use raw blit for supported depth-stencil blits.
2018-09-03 19:43:48 +02:00
swapchain.c
wined3d: Pass wined3d_adapter to wined3d_get_format().
2018-08-23 20:12:29 +02:00
texture.c
wined3d: Move formats from gl_info to wined3d_adapter.
2018-08-30 20:27:09 +02:00
utils.c
wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
2018-09-14 12:48:31 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
2018-09-14 12:48:31 +02:00
view.c
wined3d: Pass wined3d_adapter to wined3d_get_format().
2018-08-23 20:12:29 +02:00
wined3d.spec
wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods.
2018-05-29 17:13:24 +02:00
wined3d_gl.h
d3d11: Implement depth clip control.
2018-05-21 10:51:29 +02:00
wined3d_main.c
wined3d: Disallow disabling GLSL on core profile contexts.
2018-06-11 18:13:09 +02:00
wined3d_private.h
wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
2018-09-14 12:48:31 +02:00