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Makefile.in
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arb_program_shader.c
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ati_fragment_shader.c
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basetexture.c
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buffer.c
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wined3d: Release the context on an error path in buffer_PreLoad().
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2010-06-07 12:22:44 +02:00 |
clipper.c
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context.c
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wined3d: Add GL_NV_point_sprite extension.
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2010-07-19 15:10:32 +02:00 |
cubetexture.c
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device.c
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wined3d: Use a more consistent name for the normalized texrect "extension".
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2010-07-21 09:33:18 +02:00 |
directx.c
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wined3d: Use a more consistent name for the normalized texrect "extension".
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2010-07-21 09:33:18 +02:00 |
drawprim.c
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wined3d: Add GL_NV_point_sprite extension.
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2010-07-19 15:10:32 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Remove spaces after '\n's.
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2010-06-24 10:33:46 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Use a more consistent name for the normalized texrect "extension".
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2010-07-21 09:33:18 +02:00 |
stateblock.c
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wined3d: Sampler states are 1-based.
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2010-06-02 11:53:39 +02:00 |
surface.c
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wined3d: Use a more consistent name for the normalized texrect "extension".
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2010-07-21 09:33:18 +02:00 |
surface_base.c
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wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c.
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2010-07-21 09:33:05 +02:00 |
surface_gdi.c
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wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c.
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2010-07-21 09:33:05 +02:00 |
swapchain.c
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wined3d: Get rid of some dead code.
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2010-06-01 11:03:56 +02:00 |
swapchain_base.c
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wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL.
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2010-07-19 15:12:14 +02:00 |
swapchain_gdi.c
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texture.c
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wined3d: Use a more consistent name for the normalized texrect "extension".
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2010-07-21 09:33:18 +02:00 |
utils.c
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wined3d: Add some missing flags to debug_d3dusage().
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2010-07-21 09:32:55 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Use a more consistent name for the normalized texrect "extension".
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2010-07-21 09:33:18 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c.
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2010-07-21 09:33:05 +02:00 |