Sweden-Number/dlls/wined3d
Henri Verbeet c411b45da9 wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
basetexture.c
buffer.c wined3d: Release the context on an error path in buffer_PreLoad(). 2010-06-07 12:22:44 +02:00
clipper.c
context.c wined3d: Add GL_NV_point_sprite extension. 2010-07-19 15:10:32 +02:00
cubetexture.c
device.c wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
directx.c wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
drawprim.c wined3d: Add GL_NV_point_sprite extension. 2010-07-19 15:10:32 +02:00
gl_compat.c
glsl_shader.c wined3d: Remove spaces after '\n's. 2010-06-24 10:33:46 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
stateblock.c wined3d: Sampler states are 1-based. 2010-06-02 11:53:39 +02:00
surface.c wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
surface_base.c wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c. 2010-07-21 09:33:05 +02:00
surface_gdi.c wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c. 2010-07-21 09:33:05 +02:00
swapchain.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
swapchain_base.c wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL. 2010-07-19 15:12:14 +02:00
swapchain_gdi.c
texture.c wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
utils.c wined3d: Add some missing flags to debug_d3dusage(). 2010-07-21 09:32:55 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
wined3d_main.c
wined3d_private.h wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c. 2010-07-21 09:33:05 +02:00