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Makefile.in
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arb_program_shader.c
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wined3d: Add missing GL locking to shader_backend_t.shader_free_private() implementations.
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2009-05-13 12:01:48 +02:00 |
ati_fragment_shader.c
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wined3d: Add missing GL locking to fragment_pipeline.enable_extension() implementations.
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2009-05-13 12:01:43 +02:00 |
baseshader.c
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wined3d: Pass a struct wined3d_shader_register to shader_record_register_usage().
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2009-05-12 11:18:02 +02:00 |
basetexture.c
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wined3d: Directly call basetexture_apply_state_changes().
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2009-05-13 11:55:01 +02:00 |
buffer.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
clipper.c
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context.c
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wined3d: Add missing GL locking to shader_backend_t.shader_select() calls.
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2009-05-13 12:01:57 +02:00 |
cubetexture.c
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wined3d: Directly call basetexture_apply_state_changes().
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2009-05-13 11:55:01 +02:00 |
device.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
directx.c
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wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
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2009-05-12 12:33:57 +02:00 |
drawprim.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Add missing GL locking to shader_backend_t.shader_select() calls.
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2009-05-13 12:01:57 +02:00 |
nvidia_texture_shader.c
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wined3d: Add missing GL locking to fragment_pipeline.enable_extension() implementations.
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2009-05-13 12:01:43 +02:00 |
palette.c
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pixelshader.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
query.c
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resource.c
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shader_sm1.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
shader_sm4.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
state.c
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wined3d: Directly call basetexture_apply_state_changes().
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2009-05-13 11:55:01 +02:00 |
stateblock.c
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surface.c
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wined3d: Make surface_force_reload() static.
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2009-05-13 12:45:36 +02:00 |
surface_base.c
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surface_gdi.c
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…
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swapchain.c
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swapchain_base.c
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…
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swapchain_gdi.c
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…
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texture.c
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wined3d: Directly call basetexture_apply_state_changes().
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2009-05-13 11:55:01 +02:00 |
utils.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
vertexdeclaration.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
vertexshader.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
view.c
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volume.c
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volumetexture.c
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wined3d: Directly call basetexture_apply_state_changes().
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2009-05-13 11:55:01 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Work around a bad crash in fglrx.
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2009-05-08 12:16:50 +02:00 |
wined3d_main.c
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wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
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2009-05-12 12:33:57 +02:00 |
wined3d_private.h
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wined3d: Make surface_force_reload() static.
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2009-05-13 12:45:36 +02:00 |