Sweden-Number/dlls/wined3d
Francois Gouget 514c5f2648 wined3d: Make surface_force_reload() static. 2009-05-13 12:45:36 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Add missing GL locking to shader_backend_t.shader_free_private() implementations. 2009-05-13 12:01:48 +02:00
ati_fragment_shader.c wined3d: Add missing GL locking to fragment_pipeline.enable_extension() implementations. 2009-05-13 12:01:43 +02:00
baseshader.c wined3d: Pass a struct wined3d_shader_register to shader_record_register_usage(). 2009-05-12 11:18:02 +02:00
basetexture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
buffer.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
clipper.c
context.c wined3d: Add missing GL locking to shader_backend_t.shader_select() calls. 2009-05-13 12:01:57 +02:00
cubetexture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
device.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
directx.c wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH. 2009-05-12 12:33:57 +02:00
drawprim.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
gl_compat.c
glsl_shader.c wined3d: Add missing GL locking to shader_backend_t.shader_select() calls. 2009-05-13 12:01:57 +02:00
nvidia_texture_shader.c wined3d: Add missing GL locking to fragment_pipeline.enable_extension() implementations. 2009-05-13 12:01:43 +02:00
palette.c
pixelshader.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
query.c
resource.c
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
stateblock.c
surface.c wined3d: Make surface_force_reload() static. 2009-05-13 12:45:36 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
utils.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
view.c
volume.c
volumetexture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
wined3d.spec
wined3d_gl.h wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
wined3d_main.c wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH. 2009-05-12 12:33:57 +02:00
wined3d_private.h wined3d: Make surface_force_reload() static. 2009-05-13 12:45:36 +02:00