Sweden-Number/dlls/wined3d
Stefan Dösinger 6621b11ad1 wined3d: Don't pass the device to atifs_free_ffpshader. 2013-05-15 19:04:19 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Initialize the gl_info pointer from the context. 2013-05-15 19:04:16 +02:00
ati_fragment_shader.c wined3d: Don't pass the device to atifs_free_ffpshader. 2013-05-15 19:04:19 +02:00
buffer.c wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00
context.c wined3d: Pass the state and private data to shader_select. 2013-05-14 18:37:08 +02:00
device.c wined3d: Move gl_info->limits.max_texture_stages to d3d_info. 2013-04-25 20:25:10 +02:00
directx.c wined3d: Add NVidia GeForce GT 630. 2013-05-08 12:39:55 +02:00
drawprim.c wined3d: Move gl_info->limits.max_texture_stages to d3d_info. 2013-04-25 20:25:10 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Pass the state and private data to shader_select. 2013-05-14 18:37:08 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Pass the state and private data to shader_select. 2013-05-14 18:37:08 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Move gl_info->limits.max_texture_stages to d3d_info. 2013-04-25 20:25:10 +02:00
stateblock.c wined3d: Move shader limits to wined3d_d3d_info. 2013-04-25 20:25:09 +02:00
surface.c wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls. 2013-04-26 16:28:22 +02:00
swapchain.c
texture.c wined3d: Refuse to create NPOT textures without GL support. 2013-04-16 17:48:20 +02:00
utils.c wined3d: Move gl_info->limits.max_texture_stages to d3d_info. 2013-04-25 20:25:10 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h wined3d: Disable occlusion query support if the implementation has 0 counter bits. 2013-04-23 15:35:08 +02:00
wined3d_main.c wined3d: Don't bother to unregister classes at process exit. 2013-05-14 11:33:29 +02:00
wined3d_private.h wined3d: Pass the state and private data to shader_select. 2013-05-14 18:37:08 +02:00