..
Makefile.in
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
2016-08-01 05:56:15 -05:00
arb_program_shader.c
wined3d: Trace color fixup checks in apply_format_fixups().
2017-05-30 11:03:58 +02:00
ati_fragment_shader.c
wined3d: Trace color fixup checks in apply_format_fixups().
2017-05-30 11:03:58 +02:00
buffer.c
wined3d: Introduce wined3d fence objects.
2017-07-10 20:51:10 +02:00
context.c
wined3d: Introduce wined3d fence objects.
2017-07-10 20:51:10 +02:00
cs.c
wined3d: Use WINED3D_CS_QUEUE_MAP for WINED3D_CS_OP_UPDATE_SUB_RESOURCE.
2017-06-07 22:55:07 +02:00
device.c
wined3d: Create CPU blitter also for GDI render.
2017-06-19 09:48:22 +02:00
directx.c
wined3d: Also check for "Mesa" in GL_VERSION in wined3d_guess_gl_vendor().
2017-06-12 18:30:12 +02:00
drawprim.c
wined3d: Introduce wined3d fence objects.
2017-07-10 20:51:10 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Do not declare pixel shader inputs when they are not used.
2017-06-13 20:56:19 +02:00
nvidia_texture_shader.c
wined3d: Trace color fixup checks in apply_format_fixups().
2017-05-30 11:03:58 +02:00
palette.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
query.c
wined3d: Introduce wined3d fence objects.
2017-07-10 20:51:10 +02:00
resource.c
wined3d: Introduce a separate CS queue for resource maps.
2017-05-22 13:45:08 +02:00
sampler.c
wined3d: Add parent ops for sampler objects.
2017-04-26 15:54:46 +02:00
shader.c
wined3d: Avoid barrier() in tessellation control shader if possible.
2017-05-25 20:47:46 +02:00
shader_sm1.c
wined3d: Validate the SM4 token count (AFL).
2017-02-21 08:44:12 +01:00
shader_sm4.c
wined3d: Validate parameter lengths in shader_sm4_read_param() (AFL).
2017-05-31 20:51:45 +02:00
state.c
wined3d: Only warn about 0 compare functions in wined3d_gl_compare_func().
2017-05-31 20:51:44 +02:00
stateblock.c
wined3d: Add support for patch list primitive type.
2017-05-19 14:01:35 +02:00
surface.c
wined3d: Trigger frontbuffer update in surface_cpu_blt.
2017-06-19 19:20:06 +02:00
swapchain.c
wined3d: Introduce a separate CS queue for resource maps.
2017-05-22 13:45:08 +02:00
texture.c
wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location().
2017-05-25 20:47:45 +02:00
utils.c
wined3d: Extend wined3d_check_device_format() to allow querying general format support.
2017-05-31 20:51:45 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
view.c
wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().
2017-05-16 18:58:57 +02:00
wined3d.spec
wined3d: Add support for patch list primitive type.
2017-05-19 14:01:35 +02:00
wined3d_gl.h
wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS.
2017-06-05 19:47:31 +02:00
wined3d_main.c
wined3d: Add a trailing newline to an ERR() message.
2017-06-05 19:47:08 +02:00
wined3d_private.h
wined3d: Introduce wined3d fence objects.
2017-07-10 20:51:10 +02:00