Sweden-Number/dlls/d3d9
Zhiyi Zhang d3e088cc00 wined3d: Specify a wined3d output for swapchain creation.
As tests showed, DirectDraw, Direct3D 8 and 9 always use the adapter
specified in the device creation parameters regardless of the device
window position when creating a swapchain. Whereas DXGI uses the device
window position to determine which DXGI output to use.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
..
tests d3d9/tests: Add more get display mode tests. 2020-05-11 21:24:58 +02:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c d3d9: Make shader validator traces less verbose. 2020-02-17 15:05:56 +01:00
d3d9_private.h d3d9: Introduce a helper to convert d3d9 device types to wined3d types. 2020-04-02 12:57:25 +02:00
device.c wined3d: Specify a wined3d output for swapchain creation. 2020-05-13 22:07:32 +02:00
directx.c d3d9: Introduce a helper to convert d3d9 device types to wined3d types. 2020-04-02 12:57:25 +02:00
query.c d3d9: Introduce helpers to convert between d3d9 and wined3d query types. 2020-04-02 12:57:44 +02:00
shader.c
stateblock.c d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply(). 2020-03-06 17:52:57 +01:00
surface.c d3d9: Introduce helpers to convert between d3d9 and wined3d multisample types. 2020-04-02 12:57:17 +02:00
swapchain.c d3d9: Introduce helpers to convert between d3d9 and wined3d scanline ordering types. 2020-04-02 12:57:19 +02:00
texture.c d3d9: Introduce helpers to convert between d3d9 and wined3d multisample types. 2020-04-02 12:57:17 +02:00
version.rc
vertexdeclaration.c
volume.c