d3d9/tests: Add more get display mode tests.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -13549,14 +13549,21 @@ static void test_vertex_buffer_read_write(void)
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static void test_get_display_mode(void)
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{
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static const DWORD creation_flags[] = {0, CREATE_DEVICE_FULLSCREEN};
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unsigned int adapter_idx, adapter_count, mode_idx, test_idx;
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IDirect3DSwapChain9 *swapchain;
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RECT previous_monitor_rect;
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unsigned int width, height;
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IDirect3DDevice9 *device;
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MONITORINFO monitor_info;
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struct device_desc desc;
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D3DDISPLAYMODE mode;
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HMONITOR monitor;
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IDirect3D9 *d3d;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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BOOL ret;
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window = create_window();
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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@ -13620,8 +13627,114 @@ static void test_get_display_mode(void)
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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/* D3D9 uses adapter indices to determine which adapter to use to get the display mode */
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adapter_count = IDirect3D9_GetAdapterCount(d3d);
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for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
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{
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if (!adapter_idx)
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{
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desc.width = 640;
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desc.height = 480;
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}
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else
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{
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/* Find a mode different than that of the previous adapter, so that tests can be sure
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* that they are comparing to the current adapter display mode */
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monitor = IDirect3D9_GetAdapterMonitor(d3d, adapter_idx - 1);
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ok(!!monitor, "Adapter %u: GetAdapterMonitor failed.\n", adapter_idx - 1);
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monitor_info.cbSize = sizeof(monitor_info);
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ret = GetMonitorInfoW(monitor, &monitor_info);
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ok(ret, "Adapter %u: GetMonitorInfoW failed, error %#x.\n", adapter_idx - 1,
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GetLastError());
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previous_monitor_rect = monitor_info.rcMonitor;
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desc.width = monitor_info.rcMonitor.right - monitor_info.rcMonitor.left;
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desc.height = monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top;
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for (mode_idx = 0; SUCCEEDED(IDirect3D9_EnumAdapterModes(d3d, adapter_idx,
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D3DFMT_X8R8G8B8, mode_idx, &mode)); ++mode_idx)
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{
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if (mode.Width < 640 || mode.Height < 480)
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continue;
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if (mode.Width != desc.width && mode.Height != desc.height)
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break;
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}
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ok(mode.Width != desc.width && mode.Height != desc.height,
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"Adapter %u: Failed to find a different mode than %ux%u.\n", adapter_idx,
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desc.width, desc.height);
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desc.width = mode.Width;
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desc.height = mode.Height;
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}
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for (test_idx = 0; test_idx < ARRAY_SIZE(creation_flags); ++test_idx)
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{
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window = create_window();
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desc.adapter_ordinal = adapter_idx;
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desc.device_window = window;
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desc.flags = creation_flags[test_idx];
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if (!(device = create_device(d3d, window, &desc)))
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{
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skip("Adapter %u test %u: Failed to create a D3D device.\n", adapter_idx, test_idx);
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DestroyWindow(window);
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continue;
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}
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monitor = IDirect3D9_GetAdapterMonitor(d3d, adapter_idx);
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ok(!!monitor, "Adapter %u test %u: GetAdapterMonitor failed.\n", adapter_idx, test_idx);
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monitor_info.cbSize = sizeof(monitor_info);
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ret = GetMonitorInfoW(monitor, &monitor_info);
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ok(ret, "Adapter %u test %u: GetMonitorInfoW failed, error %#x.\n", adapter_idx,
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test_idx, GetLastError());
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width = monitor_info.rcMonitor.right - monitor_info.rcMonitor.left;
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height = monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top;
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if (adapter_idx)
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{
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/* Move the device window to the previous monitor to test that the device window
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* position doesn't affect which adapter to use to get the display mode */
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ret = SetWindowPos(window, 0, previous_monitor_rect.left, previous_monitor_rect.top,
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0, 0, SWP_NOZORDER | SWP_NOSIZE);
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ok(ret, "Adapter %u test %u: SetWindowPos failed, error %#x.\n", adapter_idx,
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test_idx, GetLastError());
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}
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hr = IDirect3D9_GetAdapterDisplayMode(d3d, adapter_idx, &mode);
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ok(hr == D3D_OK, "Adapter %u test %u: GetAdapterDisplayMode failed, hr %#x.\n",
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adapter_idx, test_idx, hr);
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ok(mode.Width == width, "Adapter %u test %u: Expect width %u, got %u.\n", adapter_idx,
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test_idx, width, mode.Width);
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ok(mode.Height == height, "Adapter %u test %u: Expect height %u, got %u.\n",
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adapter_idx, test_idx, height, mode.Height);
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hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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ok(hr == D3D_OK, "Adapter %u test %u: GetDisplayMode failed, hr %#x.\n", adapter_idx,
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test_idx, hr);
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ok(mode.Width == width, "Adapter %u test %u: Expect width %u, got %u.\n", adapter_idx,
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test_idx, width, mode.Width);
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ok(mode.Height == height, "Adapter %u test %u: Expect height %u, got %u.\n",
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adapter_idx, test_idx, height, mode.Height);
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hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain);
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ok(hr == D3D_OK, "Adapter %u test %u: GetSwapChain failed, hr %#x.\n", adapter_idx,
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test_idx, hr);
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hr = IDirect3DSwapChain9_GetDisplayMode(swapchain, &mode);
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ok(hr == D3D_OK, "Adapter %u test %u: GetDisplayMode failed, hr %#x.\n", adapter_idx,
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test_idx, hr);
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ok(mode.Width == width, "Adapter %u test %u: Expect width %u, got %u.\n", adapter_idx,
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test_idx, width, mode.Width);
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ok(mode.Height == height, "Adapter %u test %u: Expect height %u, got %u.\n",
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adapter_idx, test_idx, height, mode.Height);
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IDirect3DSwapChain9_Release(swapchain);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Adapter %u test %u: Device has %u references left.\n", adapter_idx,
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test_idx, refcount);
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DestroyWindow(window);
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}
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}
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IDirect3D9_Release(d3d);
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}
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static void test_multi_adapter(void)
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