Sweden-Number/dlls/wined3d
Roderick Colenbrander f571ecd23c wined3d: Add two missing D3D8/D3D9 capabilities. 2008-11-10 12:57:30 +01:00
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Makefile.in wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
arb_program_shader.c wined3d: Kill the GL_ATI_envmap_bumpmap code. 2008-11-04 11:41:14 +01:00
ati_fragment_shader.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
baseshader.c wined3d: Fix typo in baseshader.c. 2008-10-28 13:26:01 +01:00
basetexture.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
clipper.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
context.c wined3d: ActivateContext caused a lot of recursive ENTER_GL calls while it is especially dangerous in here as this function can indirectly trigger GDI calls. 2008-10-20 11:38:36 +02:00
cubetexture.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
device.c wined3d: Fix the num blend values -> type match. 2008-11-04 11:40:37 +01:00
directx.c wined3d: Add two missing D3D8/D3D9 capabilities. 2008-11-10 12:57:30 +01:00
drawprim.c wined3d: Print an error when drawStridedSlowVs() is called with 0 idxSize and non-NULL idxData (LLVM/Clang). 2008-10-31 12:58:43 +01:00
glsl_shader.c wined3d: Kill the GL_ATI_envmap_bumpmap code. 2008-11-04 11:41:14 +01:00
indexbuffer.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
nvidia_texture_shader.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
palette.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
pixelshader.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
query.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
resource.c wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management. 2008-10-08 14:17:03 +02:00
state.c wined3d: Kill the GL_ATI_envmap_bumpmap code. 2008-11-04 11:41:14 +01:00
stateblock.c wined3d: Use the integer variant of zero instead of casting "0.0". 2008-11-04 11:26:05 +01:00
surface.c wined3d: Kill the GL_ATI_envmap_bumpmap code. 2008-11-04 11:41:14 +01:00
surface_base.c wined3d: Remove another redundant NULL check (LLVM/Clang). 2008-11-03 11:49:46 +01:00
surface_gdi.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
swapchain.c d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
swapchain_base.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
swapchain_gdi.c d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
texture.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
utils.c wined3d: Kill the GL_ATI_envmap_bumpmap code. 2008-11-04 11:41:14 +01:00
vertexbuffer.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
vertexdeclaration.c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
vertexshader.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
volume.c wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL. 2008-10-20 11:38:54 +02:00
volumetexture.c wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls. 2008-10-20 11:39:01 +02:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00
wined3d_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
wined3d_private.h wined3d: Pass the texture type to the shader depth blt function. 2008-10-28 12:33:18 +01:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00