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Makefile.in
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arb_program_shader.c
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wined3d: Recognize the SM4 dcl_constantBuffer opcode.
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2012-10-01 23:08:00 +02:00 |
ati_fragment_shader.c
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buffer.c
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context.c
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wined3d: Fix pixel format masks.
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2012-08-15 12:17:46 +02:00 |
device.c
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wined3d: Just return the surface from wined3d_device_get_surface_from_dc().
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2012-10-03 11:19:41 +02:00 |
directx.c
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wined3d: Add correct detection of GeForce GT 650M video card.
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2012-10-01 12:21:06 +02:00 |
drawprim.c
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wined3d: Also issue any queries for index buffers in drawPrimitive().
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2012-08-20 11:01:21 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Handle WINED3DSPR_CONSTBUFFER registers in the GLSL shader backend.
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2012-10-03 11:19:42 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Use a slightly shorter timeout in wined3d_event_query_finish().
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2012-08-20 11:01:15 +02:00 |
resource.c
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shader.c
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wined3d: Handle WINED3DSPR_CONSTBUFFER registers in the GLSL shader backend.
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2012-10-03 11:19:42 +02:00 |
shader_sm1.c
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wined3d: Introduce a union for declaration shader instruction arguments.
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2012-09-17 12:28:20 +02:00 |
shader_sm4.c
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wined3d: Recognize the SM4 dcl_constantBuffer opcode.
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2012-10-01 23:08:00 +02:00 |
state.c
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wined3d: Fix pixel format masks.
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2012-08-15 12:17:46 +02:00 |
stateblock.c
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wined3d: Just return the swapchain from wined3d_device_get_swapchain().
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2012-09-05 11:48:04 +02:00 |
surface.c
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wined3d: Change some internal function and structure names to the more standard 'converter' spelling.
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2012-08-16 13:47:29 +02:00 |
swapchain.c
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wined3d: wined3d_swapchain_set_window() never fails.
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2012-10-03 11:19:41 +02:00 |
texture.c
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utils.c
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wined3d: Fix blending test expected results.
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2012-08-21 11:45:43 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d.spec
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wined3d: Just return the surface from wined3d_device_get_surface_from_dc().
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2012-10-03 11:19:41 +02:00 |
wined3d_gl.h
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wined3d: Take the data type of registers into account in the GLSL shader backend.
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2012-09-25 11:19:15 +02:00 |
wined3d_main.c
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wined3d: Remove references to the (no longer used) X11 lock.
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2012-08-16 16:52:16 +02:00 |
wined3d_private.h
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wined3d: Handle WINED3DSPR_CONSTBUFFER registers in the GLSL shader backend.
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2012-10-03 11:19:42 +02:00 |