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Makefile.in
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adapter_gl.c
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wined3d: Add GPU information for NVIDIA GT 1030.
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2021-06-10 20:46:58 +02:00 |
adapter_vk.c
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wined3d: Do not use a staging buffer if discarding a mappable buffer in adapter_vk_copy_bo_address().
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2021-06-22 17:57:47 +02:00 |
arb_program_shader.c
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wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit().
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2021-06-25 22:48:48 +02:00 |
ati_fragment_shader.c
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wined3d: Rename gen_ffp_frag_op().
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2021-06-01 21:24:46 +02:00 |
buffer.c
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wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data.
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2021-07-01 22:34:31 +02:00 |
context.c
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wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory().
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2021-06-22 17:57:47 +02:00 |
context_gl.c
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wined3d: Use wined3d_mask_from_size() in find_draw_buffers_mask().
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2021-06-25 22:48:48 +02:00 |
context_vk.c
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wined3d: Avoid ending the renderpass when issuing a query.
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2021-06-29 15:31:21 +02:00 |
cs.c
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wined3d: Print a message when forcing CS serialization.
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2021-07-02 16:49:09 +02:00 |
device.c
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wined3d: No longer queue WINED3D_CS_QUEUE_MAP operations through wined3d_device_context_ops.
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2021-07-01 22:34:31 +02:00 |
directx.c
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wined3d: Add GPU information for NVIDIA GT 1030.
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2021-06-10 20:46:58 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use wined3d_mask_from_size() in glsl_blitter_blit().
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2021-06-25 22:48:48 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Avoid ending the renderpass when issuing a query.
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2021-06-29 15:31:21 +02:00 |
resource.c
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wined3d: Pass a wined3d_resource and sub-resource index to wined3d_texture_check_box_dimensions().
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2021-06-28 19:43:28 +02:00 |
sampler.c
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wined3d: Handle a few more border colours for Vulkan samplers.
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2021-03-25 17:56:41 +01:00 |
shader.c
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wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
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2021-06-01 21:24:54 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
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2021-04-29 23:37:46 +02:00 |
state.c
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wined3d: Don't skip FFP vertex pipeline state handlers when STATE_VDECL is dirty.
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2021-06-01 21:24:42 +02:00 |
stateblock.c
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surface.c
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wined3d: Introduce wined3d_mask_from_size().
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2021-06-07 21:24:23 +02:00 |
swapchain.c
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wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers().
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2021-05-27 21:25:31 +02:00 |
texture.c
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wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data.
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2021-07-01 22:34:31 +02:00 |
utils.c
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wined3d: Add decompression information for BC4_UNORM.
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2021-06-22 17:57:47 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Factor out wined3d_buffer_copy_bo_address().
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2021-06-22 17:57:47 +02:00 |
wined3d.spec
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d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
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2021-06-07 21:24:29 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: No longer queue WINED3D_CS_QUEUE_MAP operations through wined3d_device_context_ops.
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2021-07-01 22:34:31 +02:00 |
wined3d_vk.h
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