wined3d: Print a message when forcing CS serialization.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3310,6 +3310,9 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device,
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cs->c.device = device;
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cs->serialize_commands = TRACE_ON(d3d_sync) || wined3d_settings.cs_multithreaded & WINED3D_CSMT_SERIALIZE;
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if (cs->serialize_commands)
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ERR_(d3d_sync)("Forcing serialization of all command streams.\n");
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state_init(&cs->state, d3d_info, WINED3D_STATE_NO_REF | WINED3D_STATE_INIT_DEFAULT, cs->c.state->feature_level);
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cs->data_size = WINED3D_INITIAL_CS_SIZE;
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