Sweden-Number/dlls/wined3d
Henri Verbeet 4afc7470fb wined3d: Resolve "load_base_vertex_index" in wined3d_cs_exec_draw().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-22 00:58:55 +09:00
..
Makefile.in wined3d: Don't import libuuid. 2016-05-23 14:06:57 +09:00
arb_program_shader.c wined3d: Recognize SM5 ld_uav_typed opcode. 2016-06-17 22:53:02 +09:00
ati_fragment_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
buffer.c wined3d: Replace WINED3D_BUFFER_CREATEBO with WINED3D_BUFFER_USE_BO. 2016-05-27 20:10:05 +09:00
context.c wined3d: Don't bother with glGetError() if we have ARB_DEBUG_OUTPUT. 2016-06-22 00:58:54 +09:00
cs.c wined3d: Resolve "load_base_vertex_index" in wined3d_cs_exec_draw(). 2016-06-22 00:58:55 +09:00
device.c wined3d: Resolve "load_base_vertex_index" in wined3d_cs_exec_draw(). 2016-06-22 00:58:55 +09:00
directx.c wined3d: Correct memory size for Geforce 9600 GT. 2016-06-16 01:21:47 +09:00
drawprim.c wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW. 2016-06-22 00:58:55 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Recognize SM5 ld_uav_typed opcode. 2016-06-17 22:53:02 +09:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory(). 2016-04-15 12:32:25 +09:00
query.c wined3d: Store the context's current rendertarget as a texture and sub-resource index. 2016-03-30 11:54:13 +09:00
resource.c wined3d: Don't enumerate sub-resources in wined3d_device_reset(). 2016-04-21 15:34:43 +09:00
sampler.c wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. 2016-02-12 23:07:28 +09:00
shader.c wined3d: Recognize SM5 ld_uav_typed opcode. 2016-06-17 22:53:02 +09:00
shader_sm1.c wined3d: Clean up SM1 frontend. 2016-05-25 22:05:04 +09:00
shader_sm4.c wined3d: Recognize SM5 ld_uav_typed opcode. 2016-06-17 22:53:02 +09:00
state.c wined3d: Cleanup state_clipping() a bit. 2016-06-03 00:10:48 +09:00
stateblock.c wined3d: Implement index buffer offset. 2016-06-03 00:10:49 +09:00
surface.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
swapchain.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
texture.c wined3d: Spelling fixes. 2016-05-30 19:49:21 +09:00
utils.c wined3d: Create texture views for shader resource views. 2016-06-07 22:06:24 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
view.c wined3d: Forbid creating typeless render target views. 2016-06-17 00:09:22 +09:00
volume.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
wined3d.spec wined3d: Add wined3d_shader_resource_view_desc. 2016-06-06 22:18:50 +09:00
wined3d_gl.h wined3d: Add ARB_texture_view extension. 2016-06-07 22:06:19 +09:00
wined3d_main.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
wined3d_private.h wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW. 2016-06-22 00:58:55 +09:00