Sweden-Number/dlls/wined3d
Henri Verbeet e4d2d78500 wined3d: Pass a wined3d_state pointer to state handlers.
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
..
Makefile.in wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
arb_program_shader.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
buffer.c wined3d: Store a struct wined3d_bo_address in struct wined3d_stream_info_element. 2011-07-11 11:53:42 +02:00
clipper.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
context.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
device.c wined3d: Get rid of the clip status code. 2011-07-14 14:11:18 +02:00
directx.c wined3d: Introduce quirk for proper RGBA16 support. 2011-07-09 11:48:15 +02:00
drawprim.c wined3d: Store a struct wined3d_bo_address in struct wined3d_stream_info_element. 2011-07-11 11:53:42 +02:00
gl_compat.c wined3d: Fix a few MSVC data loss warnings. 2011-05-13 17:05:27 +02:00
glsl_shader.c wined3d: Get rid of the glsl_sample_function_t typedef. 2011-06-29 10:08:34 -05:00
nvidia_texture_shader.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
palette.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
query.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
resource.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
shader.c wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
stateblock.c wined3d: Get rid of the clip status code. 2011-07-14 14:11:18 +02:00
surface.c wined3d: Make the surface parameter to d3dfmt_p8_init_palette() const. 2011-07-11 11:53:32 +02:00
swapchain.c wined3d: Make the swapchain parameter to x11_copy_to_screen() const. 2011-07-12 11:35:05 +02:00
texture.c d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
utils.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Make the volume parameter to volume_load() const. 2011-07-13 11:51:52 +02:00
wined3d.spec wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
wined3d_gl.h wined3d: Get rid of the GL_SupportedExt typedef. 2011-07-04 13:44:52 +02:00
wined3d_main.c wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
wined3d_private.h wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00