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Makefile.in
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wined3d: Merge surface_base.c into surface.c.
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2011-04-26 10:46:40 +02:00 |
arb_program_shader.c
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wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14 14:11:25 +02:00 |
ati_fragment_shader.c
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wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14 14:11:25 +02:00 |
buffer.c
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wined3d: Store a struct wined3d_bo_address in struct wined3d_stream_info_element.
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2011-07-11 11:53:42 +02:00 |
clipper.c
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wined3d: Get rid of some IWineD3D* references.
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2011-07-04 13:44:41 +02:00 |
context.c
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wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14 14:11:25 +02:00 |
device.c
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wined3d: Get rid of the clip status code.
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2011-07-14 14:11:18 +02:00 |
directx.c
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wined3d: Introduce quirk for proper RGBA16 support.
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2011-07-09 11:48:15 +02:00 |
drawprim.c
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wined3d: Store a struct wined3d_bo_address in struct wined3d_stream_info_element.
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2011-07-11 11:53:42 +02:00 |
gl_compat.c
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wined3d: Fix a few MSVC data loss warnings.
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2011-05-13 17:05:27 +02:00 |
glsl_shader.c
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wined3d: Get rid of the glsl_sample_function_t typedef.
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2011-06-29 10:08:34 -05:00 |
nvidia_texture_shader.c
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wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14 14:11:25 +02:00 |
palette.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
query.c
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wined3d: Get rid of some IWineD3D* references.
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2011-07-04 13:44:41 +02:00 |
resource.c
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wined3d: Get rid of some IWineD3D* references.
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2011-07-04 13:44:41 +02:00 |
shader.c
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wined3d: Store a pointer to the framebuffer state in struct wined3d_state.
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2011-07-14 14:11:07 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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…
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state.c
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wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14 14:11:25 +02:00 |
stateblock.c
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wined3d: Get rid of the clip status code.
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2011-07-14 14:11:18 +02:00 |
surface.c
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wined3d: Make the surface parameter to d3dfmt_p8_init_palette() const.
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2011-07-11 11:53:32 +02:00 |
swapchain.c
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wined3d: Make the swapchain parameter to x11_copy_to_screen() const.
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2011-07-12 11:35:05 +02:00 |
texture.c
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d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
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2011-06-20 11:28:40 +02:00 |
utils.c
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wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14 14:11:25 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
view.c
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
volume.c
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wined3d: Make the volume parameter to volume_load() const.
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2011-07-13 11:51:52 +02:00 |
wined3d.spec
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wined3d: Request per-surface palettes in the client libs.
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2011-06-24 08:49:48 -05:00 |
wined3d_gl.h
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wined3d: Get rid of the GL_SupportedExt typedef.
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2011-07-04 13:44:52 +02:00 |
wined3d_main.c
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wined3d: Request per-surface palettes in the client libs.
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2011-06-24 08:49:48 -05:00 |
wined3d_private.h
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wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14 14:11:25 +02:00 |