..
Makefile.in
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adapter_gl.c
wined3d: Implement depth bias clamp.
2018-10-08 20:27:00 +02:00
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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context.c
wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
2018-09-24 10:24:31 +02:00
cs.c
wined3d: Add core context support for A8_UNORM render targets.
2018-10-01 19:12:33 -07:00
device.c
wined3d: Remove extraneous flush from EndScene.
2018-09-28 01:12:10 +02:00
directx.c
wined3d: Add GPU information for NVIDIA GeForce GT 720.
2018-10-08 20:26:57 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Add core context support for A8_UNORM render targets.
2018-10-01 19:12:33 -07:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Use query buffer objects for occlusion queries.
2018-09-28 20:30:42 +02:00
resource.c
wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters.
2018-09-28 01:12:02 +02:00
sampler.c
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shader.c
wined3d: Drop support for pre-parsed shader DXBC chunks.
2018-10-05 11:26:00 -05:00
shader_sm1.c
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shader_sm4.c
wined3d: Accept full DXBC.
2018-10-05 11:25:53 -05:00
state.c
wined3d: Implement depth bias clamp.
2018-10-08 20:27:00 +02:00
stateblock.c
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surface.c
wined3d: Add fast-path for texture download blit.
2018-10-04 09:10:20 -05:00
swapchain.c
wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters.
2018-09-28 01:12:02 +02:00
texture.c
wined3d: Add fast-path for texture download blit.
2018-10-04 09:10:20 -05:00
utils.c
wined3d: Add core context support for A8_UNORM render targets.
2018-10-01 19:12:33 -07:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
2018-09-24 10:24:31 +02:00
wined3d.spec
wined3d: Introduce wined3d_device_get_feature_level().
2018-09-24 22:41:30 +02:00
wined3d_gl.h
wined3d: Implement depth bias clamp.
2018-10-08 20:27:00 +02:00
wined3d_main.c
wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
2018-10-08 20:26:53 +02:00
wined3d_private.h
wined3d: Add GPU information for NVIDIA GeForce GT 720.
2018-10-08 20:26:57 +02:00