.. |
tests
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d3d9/tests: Use a separate device for test_vshader_float16().
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2014-03-24 11:49:40 +01:00 |
Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
buffer.c
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d3d9: Use the private store api for buffers.
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2014-03-24 20:20:16 +01:00 |
d3d9.spec
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…
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d3d9_main.c
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d3d9: Use the private store api for buffers.
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2014-03-24 20:20:16 +01:00 |
d3d9_private.h
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d3d9: Use the private store api for buffers.
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2014-03-24 20:20:16 +01:00 |
device.c
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d3d9: Introduce a resource structure.
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2014-03-24 20:20:15 +01:00 |
directx.c
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wined3d: Remove the version parameter.
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2014-03-20 19:04:37 +01:00 |
query.c
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d3d9: Get rid of IDirect3DQuery9Impl.
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2012-06-12 17:27:34 +02:00 |
shader.c
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d3d9: Get rid of IDirect3DPixelShader9Impl.
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2012-06-12 17:27:29 +02:00 |
stateblock.c
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wined3d: wined3d_stateblock_apply() never fails.
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2012-10-08 11:28:37 +02:00 |
surface.c
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d3d9: Use the private store api for surfaces.
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2014-03-24 20:20:17 +01:00 |
swapchain.c
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d3d9: Partial implementation of IDirect3DSwapChain9Ex.
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2013-09-20 17:03:20 +02:00 |
texture.c
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d3d9: Use the private store api for textures.
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2014-03-24 20:20:17 +01:00 |
version.rc
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…
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vertexdeclaration.c
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d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-07 15:48:20 +01:00 |
volume.c
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wined3d: Remove resource private data methods.
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2014-03-24 20:20:18 +01:00 |