Sweden-Number/dlls/d3dx9_36
Matteo Bruni d71970f658 d3dx9: Don't take the fastpath when converting between texture formats of different type.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:16:49 +09:00
..
tests d3dx9: Don't always fail if an ID3DXAnimationController pointer is passed to D3DXLoadMeshHierarchyFromXInMemory. 2015-11-03 21:49:21 +09:00
Makefile.in
core.c
d3dx9_36.spec d3dx9: Implement D3DXComputeNormals(). 2015-07-31 12:06:04 +02:00
d3dx9_36_main.c
d3dx9_36_private.h
effect.c Assorted spelling and typos fixes. 2015-08-31 20:18:46 +09:00
font.c
line.c
math.c d3dx9_36: Replace powf(2, unsigned int) with (1u << unsigned int). 2015-11-25 12:57:29 +09:00
mesh.c d3dx9_36: Remove unneeded vertex_remap variable (Coverity). 2015-11-04 14:41:38 +09:00
render.c
shader.c d3dx9: Use proper enum member (Clang). 2015-11-27 20:53:31 +09:00
skin.c
sprite.c
surface.c d3dx9: Don't take the fastpath when converting between texture formats of different type. 2015-11-30 23:16:49 +09:00
texture.c
util.c
version.rc
volume.c
xfile.c