d3dx9_36: Remove unneeded vertex_remap variable (Coverity).
Signed-off-by: Marcus Meissner <marcus@jet.franken.de> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7016,7 +7016,6 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
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DWORD *point_reps = NULL;
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struct d3dx9_mesh *This = impl_from_ID3DXMesh(mesh);
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DWORD *vertex_face_map = NULL;
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ID3DXBuffer *vertex_remap = NULL;
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BYTE *vertices = NULL;
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TRACE("mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
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@ -7183,7 +7182,6 @@ cleanup:
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HeapFree(GetProcessHeap(), 0, vertex_face_map);
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if (attributes) mesh->lpVtbl->UnlockAttributeBuffer(mesh);
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if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh);
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if (vertex_remap) ID3DXBuffer_Release(vertex_remap);
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if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
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return hr;
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