d3dx9: Don't take the fastpath when converting between texture formats of different type.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1525,7 +1525,6 @@ void copy_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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* Copies the source buffer to the destination buffer, performing
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* any necessary format conversion and color keying.
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* Pixels outsize the source rect are blacked out.
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* Works only for ARGB formats with 1 - 4 bytes per pixel.
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*/
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void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size,
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const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch,
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@ -1562,6 +1561,7 @@ void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pit
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for (x = 0; x < min_width; x++) {
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if (!src_format->to_rgba && !dst_format->from_rgba
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&& src_format->type == dst_format->type
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&& src_format->bytes_per_pixel <= 4 && dst_format->bytes_per_pixel <= 4)
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{
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DWORD val;
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@ -1628,7 +1628,6 @@ void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pit
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* Copies the source buffer to the destination buffer, performing
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* any necessary format conversion, color keying and stretching
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* using a point filter.
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* Works only for ARGB formats with 1 - 4 bytes per pixel.
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*/
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void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size,
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const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch,
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@ -1665,6 +1664,7 @@ void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slic
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const BYTE *src_ptr = src_row_ptr + (x * src_size->width / dst_size->width) * src_format->bytes_per_pixel;
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if (!src_format->to_rgba && !dst_format->from_rgba
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&& src_format->type == dst_format->type
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&& src_format->bytes_per_pixel <= 4 && dst_format->bytes_per_pixel <= 4)
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{
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DWORD val;
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