Sweden-Number/dlls/wined3d
Matteo Bruni 425dc69fef wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL pipeline. 2015-03-19 20:56:56 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Initialize WINED3DTA_TEMP. 2015-03-11 22:09:42 +09:00
ati_fragment_shader.c
buffer.c wined3d: Check the d3d buffer to find converted attributes. 2015-02-06 22:20:26 +09:00
context.c wined3d: Force stream info update on vertex shader change. 2015-03-18 21:02:41 +09:00
cs.c
device.c wined3d: Make sure the correct texture is bound in device_update_volume. 2015-02-19 17:52:03 +09:00
directx.c wined3d: Add support for GL_EXT_texture_snorm. 2015-03-10 21:43:32 +09:00
drawprim.c wined3d: Drop redundant check for instanced rendering from drawStridedFast. 2015-03-02 13:48:00 +09:00
gl_compat.c
glsl_shader.c wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL pipeline. 2015-03-19 20:56:56 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Do not validate format restrictions for buffers. 2015-02-11 23:05:04 +09:00
sampler.c
shader.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
state.c wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL pipeline. 2015-03-19 20:56:56 +09:00
stateblock.c wined3d: Introduce a get_identity_matrix() function. 2015-03-19 20:56:42 +09:00
surface.c ddraw: Handle DDBLT_ROP in ddraw. 2015-03-18 21:03:22 +09:00
swapchain.c
texture.c wined3d: Reject unsupported pitches in wined3d_surface_update_desc(). 2015-02-19 17:51:47 +09:00
utils.c wined3d: Introduce a get_modelview_matrix() function. 2015-03-19 20:56:45 +09:00
version.rc
vertexdeclaration.c wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
view.c
volume.c wined3d: Set GL_UNPACK_ALIGNMENT to 1. 2015-02-20 22:53:09 +09:00
wined3d.spec wined3d: Fix the .spec. 2015-02-12 22:12:11 +09:00
wined3d_gl.h wined3d: Add support for GL_EXT_texture_snorm. 2015-03-10 21:43:32 +09:00
wined3d_main.c
wined3d_private.h wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL pipeline. 2015-03-19 20:56:56 +09:00