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Makefile.in
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arb_program_shader.c
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wined3d: Initialize WINED3DTA_TEMP.
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2015-03-11 22:09:42 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Check the d3d buffer to find converted attributes.
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2015-02-06 22:20:26 +09:00 |
context.c
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wined3d: Force stream info update on vertex shader change.
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2015-03-18 21:02:41 +09:00 |
cs.c
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device.c
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wined3d: Make sure the correct texture is bound in device_update_volume.
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2015-02-19 17:52:03 +09:00 |
directx.c
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wined3d: Add support for GL_EXT_texture_snorm.
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2015-03-10 21:43:32 +09:00 |
drawprim.c
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wined3d: Drop redundant check for instanced rendering from drawStridedFast.
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2015-03-02 13:48:00 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL pipeline.
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2015-03-19 20:56:56 +09:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Do not validate format restrictions for buffers.
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2015-02-11 23:05:04 +09:00 |
sampler.c
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shader.c
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wined3d: Recognize the SM4 or opcode.
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2015-02-11 23:05:17 +09:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize the SM4 or opcode.
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2015-02-11 23:05:17 +09:00 |
state.c
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wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL pipeline.
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2015-03-19 20:56:56 +09:00 |
stateblock.c
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wined3d: Introduce a get_identity_matrix() function.
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2015-03-19 20:56:42 +09:00 |
surface.c
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ddraw: Handle DDBLT_ROP in ddraw.
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2015-03-18 21:03:22 +09:00 |
swapchain.c
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texture.c
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wined3d: Reject unsupported pitches in wined3d_surface_update_desc().
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2015-02-19 17:51:47 +09:00 |
utils.c
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wined3d: Introduce a get_modelview_matrix() function.
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2015-03-19 20:56:45 +09:00 |
version.rc
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vertexdeclaration.c
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wined3d: Add support for appending vertex declaration elements.
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2015-02-13 18:53:17 +09:00 |
view.c
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volume.c
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wined3d: Set GL_UNPACK_ALIGNMENT to 1.
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2015-02-20 22:53:09 +09:00 |
wined3d.spec
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wined3d: Fix the .spec.
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2015-02-12 22:12:11 +09:00 |
wined3d_gl.h
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wined3d: Add support for GL_EXT_texture_snorm.
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2015-03-10 21:43:32 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL pipeline.
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2015-03-19 20:56:56 +09:00 |