wined3d: Initialize WINED3DTA_TEMP.
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2702f28e66
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@ -6298,6 +6298,9 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, con
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if (lowest_disabled_stage < 7 && settings->emul_clipplanes)
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shader_addline(&buffer, "KIL fragment.texcoord[7];\n");
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if (tempreg_used || settings->sRGB_write)
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shader_addline(&buffer, "MOV tempreg, 0.0;\n");
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/* Generate texture sampling instructions) */
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for (stage = 0; stage < MAX_TEXTURES && settings->op[stage].cop != WINED3D_TOP_DISABLE; ++stage)
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{
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@ -5413,7 +5413,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
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shader_addline(buffer, "vec4 tmp0, tmp1;\n");
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shader_addline(buffer, "vec4 ret;\n");
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if (tempreg_used || settings->sRGB_write)
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shader_addline(buffer, "vec4 temp_reg;\n");
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shader_addline(buffer, "vec4 temp_reg = vec4(0.0);\n");
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shader_addline(buffer, "vec4 arg0, arg1, arg2;\n");
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for (stage = 0; stage < MAX_TEXTURES; ++stage)
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